Leif's DISCONTINUED GURPS Traveller Game -- IC01

Gruffle eats his ship food & stares at Kaira as
she struts in with an inquisitive, but indifferent
look at her appearance.

Gruffle says to Kaira, "Aye. I think we can drop
off the gems before heading out. We should
probably check the slow boat mail drop to see
if there is any word from our employers, or
do they even know where we are at this point?

How far is your friend's world from our designated
location?
"

OOC: I have no clue. I was just making up the entire "Kaira knows someone who can cut gems" thing because it seemed reasonable to me that she might. No idea where this person might be. To make things easier on Leif, he can decide whether this is feasible.
 

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OOC: Yes, by all means let's make things as easy as possible for Leif! :p Actually, I was hoping that you'd just go ahead and decide everything about Kaira's friend, but ok, I can help, too.

Kaira's friend is in the Ffudn system, which is adjacent to Inthe where you are now, and even in the right direction for you! So all that you'll lose by making the extra stop will be one week's time and a few thousand credits' worth of jump fuel, and the money you should be able to more than get back from sale of the Croubek gems.
 

Inthe/Glisten (supposedly) en route to Edenelt/Trin's Veil

So, Jump=1 to Ffudn/Glisten or Jump-3 to Burtson/Trin's Veil? Note that this side trip is going to delay you by a week on arriving at Edenelt/Trin's Veil.... (But who really cares? Zeering Conglomerate maybe?:angel:)
 
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Spider's usually brown skin looks a little pale, but it is difficult to tell if it is a reaction to the Crobek meat or the bourbon. His color starts to return when Kaira enters. "Nice...boots," he says from a mouth suddenly gone dry, but his eyes are focused a bit higher.

He looks away and reins in his raging hormones to comment, "We aren't hurting for cash just now. I think we should hop over to Trin's Veil and take care of our business there first. We can worry about selling or cutting the gems later. They don't take up much room, I doubt Zax's engines will even vary even a standard unit of fuel from the added load."
 

Spider's usually brown skin looks a little pale, but it is difficult to tell if it is a reaction to the Crobek meat or the bourbon. His color starts to return when Kaira enters. "Nice...boots," he says from a mouth suddenly gone dry, but his eyes are focused a bit higher.

He looks away and reins in his raging hormones to comment, "We aren't hurting for cash just now. I think we should hop over to Trin's Veil and take care of our business there first. We can worry about selling or cutting the gems later. They don't take up much room, I doubt Zax's engines will even vary even a standard unit of fuel from the added load."

"I'm OK with that, too," Kaira replies. "Whatever will make our masters happy with us."
 

"Standard fuel consumption is estimated based on full load anyway," Zoe comments casually. "And jump fuel consumption is based on volume, not mass."

She slaps the tabletop with her hand. "I think Spider's right. The gems will keep. We've got an actual assignment in front of us, and who knows if an extra week will make a difference? Lets take care of business...THEN finish up our hobbies."

Zoe stands up. "Agreed?"
 


Inthe/Glisten en route to Edenelt/Trin's Veil [FINALLY!]

OOC for Jimmy: The passengers were told to wait, I believe. Who knows, they may even still be waiting when you get back. :)
 

The Travellers bring the Zax Hakjohn Quik back to the main starport of Inthe with no further difficulties. When you first approach the Primary Starport, Starport Control already knows of your passenger and cargo intentions, and so Zoe is directed to divert the Zax into a 'loitering queue' for a very short time, and then you are sent to the designated area for passenger embarcation/cargo loading. [OOC: You did arrange for some cargo, didn't you? I don't seem to remember what you were going to be hauling nor how much of it, nor how many passengers of what class(es) you had obtained. Guess I've been too distracted by those #@$%^# Croubeks!]

OOC, Shayuri: I did not know that about fuel consumption! It does make sense that consumption would be based on a fully-loaded craft. But the Jump-fuel-varying-by-volume-instead-of-mass thing is a totally new one on me! Very cool! Did you read that somewhere, or did Zoe just make it up? Either way, I think I like it.
 
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(OOC - The basing estimates on loaded weight is pretty normal, since it builds in a margin of error in most cases. As for jump fuel...technically speaking I made that up...but not REALLY. I say that because jump drives increase in size (and power requirement) based on ship SIZE, not ship mass. And it makes sense. A jump drive opens a portal into jumpspace after all...the portal has to be as big as the ship is. Bigger ship = bigger portal = more power. The mass moving through the portal is irrelevant. So I basically extrapolated from mechanical data to arrive at this conclusion, and it's not spelled out explicitly like that in the game's data, but it does make logical sense. :)

In game terms this means that a ship always uses the same amount of fuel to enter jumpspace...unless the ship increases its size somehow.)
 

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