Leif's DISCONTINUED GURPS Traveller Game OOC01


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The only problem that I have with converting the game to GURPS 4 is that Grufflehead just spent $$ getting GURPS 3, so a switch now would probably mean that he just wasted a bunch of money, eek!

But, Shayuri, you should be able to find the answers your looking for online, shouldn't you? Or, if not, then one of us can answer any questions that you have, if you'll just tell us what you need. :)

[Passive Defense is quaking in it's boots, too! :D ]

I have both versions on PDF, so I'm good either way. I don't think Doc would be all that different in 4th ed.
 


Actually, I could use a little help.

I need to see what psionic skills are available for the powers:

Telekinesis
Healing
Photokinesis

And what the cost per level of those powers are.

With that, I should be ready to go.
 


Actually, I could use a little help.

I need to see what psionic skills are available for the powers:

Telekinesis
Healing
Photokinesis

And what the cost per level of those powers are.

With that, I should be ready to go.

3rd ed (if bought separate from the main power):

Telekinesis: 4/power rank
Healing: No separate sub-category, 5/power rank
Photokinesis: This is in GURPS Psionics, which I don't have with me right now. It's probably the same as TK.

All skills are bought as Mental/Hard

The above is based on what is in the 3rd ed GURPS basic book. When I get a chance to look at GURPS Psionics, I'll edit the above.

4th ed:
In 4th ed, Psionics are powers. You buy advantages and powers just like you might in a Supers campaign. There are "talents" for each category (the two you list would be under Psychokinesis and Psychic Healing) and cost 5/level. These give you a +1 bonus to rolls associated with said category.

Psychic Healing:
The following advantages can be Psychic Healing abilities: Detect (p. 48), for disease, poison, etc.; Healing (p. 59); Metabolism Control (p. 68); Regeneration (p. 80); Regrowth (p. 80); and Resistant (p. 80) against most noxious physical effects.

Psychokinesis:
The following advantages can be PK abilities: Binding (p. 40); Damage Resistance (p. 46), with the Force Field enhancement; Enhanced Move (Air or Water) (p. 52); Flight (p. 56); Innate Attack (p. 60); Super Jump (p. 89); Telekinesis (p. 92); Temperature Control (p. 92); Vibration Sense (p. 96); Walk on Air (p. 97); and Walk on Liquid (p. 97).

Note that, in 4th ed, psionic powers can be modified to either add enhancements (for extra cost) or limitations (to reduce cost). If you wanted to model how 3rd ed psionics works, you could add a limitation that using the power requires a skill check of some kind.
 
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Insight to the rescue!

I just need 3rd Ed though.

So TK is 5/rank if I can buy any skill for it, I expect.

Just need the skill lists then...dangit, why did I ever get rid of that book? :)
 

Actually, I could use a little help.

I need to see what psionic skills are available for the powers:

Telekinesis
Healing
Photokinesis

And what the cost per level of those powers are.

With that, I should be ready to go.

OOC: Does this give you what you need?
 

Attachments


Insight to the rescue!

I just need 3rd Ed though.

So TK is 5/rank if I can buy any skill for it, I expect.

Just need the skill lists then...dangit, why did I ever get rid of that book? :)

Yes, all Powers are 5/rank. The three you mention are the skills in question. Powers without separate sub-categories (Healing, for example), are just 5/power level and you buy "Healing" as (M/H). For Telekinesis, you would buy levels in Psychokinesis (5/level) and the skills Telekinesis and Photokinesis as (M/H) skills.

EDIT: Use Scotley's attachment for Healing. It looks like they changed it between the Basic book and GURPS Psionics.
 
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Yeah, I was gonna say. My memory contrasts sharply with what you're saying.

I recall each psychic power had a variety of skills in it. Psychokinesis had a "Shield" skil to block physical attacks, as well as Telekinesis, Flight, and one or two others. Healing had a metabolic control power and one or two others...

Hmm!

Scotley! That's gorgeous. I just need a list though, of the skills in each power. And Photokinesis, now that I think about it, is a skill...not a power. The power is actually Electrokinesis, and it includes things like Cyberpsi...

I think I may go Electokinetic with my pilot. Mental interface with fly-by-wire contols ftw! :)
 
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