Leif's DISCONTINUED GURPS Traveller Game OOC01

So the Doc owns the ship, but my character is in charge?

That leads me to ask...why was I put in charge? I'm fine with it, I'm just needing to know so I can write up mah story.
 

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So the Doc owns the ship, but my character is in charge?

That leads me to ask...why was I put in charge? I'm fine with it, I'm just needing to know so I can write up mah story.

I suppose that it's partially up to you and your character design. Doc is in no position to captain a starship, so someone else would have been chosen for the job. He would have selected someone he could trust and someone who showed signs of being a competent leader.
 

I suppose that it's partially up to you and your character design. Doc is in no position to captain a starship, so someone else would have been chosen for the job. He would have selected someone he could trust and someone who showed signs of being a competent leader.

So the Doc owns the ship, but my character is in charge?

That leads me to ask...why was I put in charge? I'm fine with it, I'm just needing to know so I can write up mah story.
Yeah, what he said. :) Did that answer your question? If not, then I'll add that your character is just naturally the boss when (s)he's piloting the ship -- just makes more sense.
 
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I'm having some doubts about everyone adding more characters to the mix. I kinda like the way the party is now, to tell the truth. Any comments/opinions are invited.

Shayuri, please note that I edited my last post slightly about why your character is in charge when you're on the ship.

Oh yeah, and we'll also have Lou posting sometimes to take on the persona of some NPCs. Guess he'll be sort of an assistant GM?
 
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Thanks, Leif. Been working on the character...should have some stuff ready to to throw out for judging on Sunday.

Been a long time since I've done GURPS 3. The differences are small, but occasionally important.
 

I originally believed that GURPS 4 was not compatible with GURPS Traveller. I have since come to believe that this was a mistake! Would it be better for anyone, or worse, if we used GURPS 4? Othwise, we'll still go with GURPS 3E, Revised.
 

GURPS 4 is, on just about every count, simpler in mechanics than GURPS 3. In combat especially they got rid of some really clunky stuff (Passive Defense, I'm looking at you) and helped streamline it.

The big difference as far as Traveller goes would be in psionics. GURPS 4 uses a unified system of powers, which is not the same as the system they used for psionics in GURPS 3.

This is, by the way, where I'm hung up right now. I ditched most of my GURPS 3 books when 4 came out, and I'm trying to remember what the psi I want cost, and what modifiers were available for what. :)
 

GURPS 4 is, on just about every count, simpler in mechanics than GURPS 3. In combat especially they got rid of some really clunky stuff (Passive Defense, I'm looking at you) and helped streamline it.

The big difference as far as Traveller goes would be in psionics. GURPS 4 uses a unified system of powers, which is not the same as the system they used for psionics in GURPS 3.

This is, by the way, where I'm hung up right now. I ditched most of my GURPS 3 books when 4 came out, and I'm trying to remember what the psi I want cost, and what modifiers were available for what. :)
The only problem that I have with converting the game to GURPS 4 is that Grufflehead just spent $$ getting GURPS 3, so a switch now would probably mean that he just wasted a bunch of money, eek!

But, Shayuri, you should be able to find the answers your looking for online, shouldn't you? Or, if not, then one of us can answer any questions that you have, if you'll just tell us what you need. :)

[Passive Defense is quaking in it's boots, too! :D ]
 
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