So the Doc owns the ship, but my character is in charge?
That leads me to ask...why was I put in charge? I'm fine with it, I'm just needing to know so I can write up mah story.
I suppose that it's partially up to you and your character design. Doc is in no position to captain a starship, so someone else would have been chosen for the job. He would have selected someone he could trust and someone who showed signs of being a competent leader.
Yeah, what he said.So the Doc owns the ship, but my character is in charge?
That leads me to ask...why was I put in charge? I'm fine with it, I'm just needing to know so I can write up mah story.
The only problem that I have with converting the game to GURPS 4 is that Grufflehead just spent $$ getting GURPS 3, so a switch now would probably mean that he just wasted a bunch of money, eek!GURPS 4 is, on just about every count, simpler in mechanics than GURPS 3. In combat especially they got rid of some really clunky stuff (Passive Defense, I'm looking at you) and helped streamline it.
The big difference as far as Traveller goes would be in psionics. GURPS 4 uses a unified system of powers, which is not the same as the system they used for psionics in GURPS 3.
This is, by the way, where I'm hung up right now. I ditched most of my GURPS 3 books when 4 came out, and I'm trying to remember what the psi I want cost, and what modifiers were available for what.![]()