Possum Creek Joins Steve Jackson Games as New RPG Imprint

wanderhome rpg.jpg


Possum Creek, the award-winning publisher behind Wanderhome, is now a Steve Jackson Games imprint. Steve Jackson Games announced the news today, with Possum Creek's editorial director Jay Dragon becoming SJ Games' Lead Game Designer and board member, and Ruby Lavin becoming SJ Games' art director. Possum Creek will retain full creative and editorial control of its games while assisting SJ Games design and visual branding teams. Wanderhome, described as a "pastoral fantasy RPG about traveling animal-folk", won the Best Family-Friendly Game and Best Cover Art ENnie back in 2022.

While Steve Jackson Games is probably best known for publishing the long-running Munchkin series of card games, it's also the publisher of GURPS, a game system meant to be used with any genre of story. GURPS Fourth Edition was released back in 2004, although Jackson has long hinted at developing a 5th edition of the game system. SJ Games continues to publish new GURPS material on a regular basis.
 

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Christian Hoffer

Christian Hoffer




Apparently, I am not up on some corporate terms. What does "Imprint" mean in this context?

If SJG can just update their website to, say, 2010 standards, they might well and truly have gotten their groove back as an RPG publisher.
I really like the SJG website as is. It doesn't require lots of mystery 3rd party scripts, loads fast, and doesn't complain that I am using the wrong browser plus it isn't loaded up with tons of data mined 'relevant' ads.
 




Will it use the GURPS system?
The system is very much tied into what makes the game wonderful, facilitating world creation during play and allowing for both lightweight pastoral exploration as well as deeper trauma healing-type experiences. Fortunately, as a separate imprint it can stay fully in its current form w/o needing to tie into the rest of the game line(s).

(Though I have enjoyed plenty of Car Wars over the years, a Car Wars Wanderhome is not something I really want to see... ;))
 


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