Possum Creek Joins Steve Jackson Games as New RPG Imprint

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Possum Creek, the award-winning publisher behind Wanderhome, is now a Steve Jackson Games imprint. Steve Jackson Games announced the news today, with Possum Creek's editorial director Jay Dragon becoming SJ Games' Lead Game Designer and board member, and Ruby Lavin becoming SJ Games' art director. Possum Creek will retain full creative and editorial control of its games while assisting SJ Games design and visual branding teams. Wanderhome, described as a "pastoral fantasy RPG about traveling animal-folk", won the Best Family-Friendly Game and Best Cover Art ENnie back in 2022.

While Steve Jackson Games is probably best known for publishing the long-running Munchkin series of card games, it's also the publisher of GURPS, a game system meant to be used with any genre of story. GURPS Fourth Edition was released back in 2004, although Jackson has long hinted at developing a 5th edition of the game system. SJ Games continues to publish new GURPS material on a regular basis.
 

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Christian Hoffer

Christian Hoffer

Fair enough. I'd be willing to consider a Car Wars / Wind In The Willows mashup for Mister Toad's Wild Ride, though. Maybe add in the Boat Wars rules and turn it into kind of a Spy Hunter play loop? :)

Wait, Car Wars Spy Hunter would actually work. You could even add aerial sections with helicopters and fixed-wing aircraft. Why hasn't this happened already? Or did I just miss it?
Woah, a Car Wars Spy Hunter loop! Heck yeah. Whatever else they may or may not be, the more loose 6e rules for Car Wars ought to work well for such a wild ride: Give the protagonist car high armour, create a bunch of the mooks with lower armour cars, roll randomly to see which mooks arrive, roll randomly for adding roadway pieces in front of you as you drive, roll randomly (or after every X road segments?) for when upgrades/repair trucks come out, score based on how many road tiles you complete before your vehicle is destroyed... yeah. That could work. :)
 

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As a GURPS fan this is interesting. Maybe. Wanderhome is a Belonging Outside Belonging storygame (diceless & GMless) - very much on the other side of GURPS' sim-based toolkit. I'd be very interested to see what a merger of the two concepts would look like. GURPS could be a real player again in the industry IF it gets an innovative engine overhaul. It's time for a more "narrative", less "crunchy" GURPS 5e

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