Leif's DISCONTINUED GURPS Traveller Game OOC01

Wha...?! So there I was eating my cheerios when suddenly I'm in the milk nebula and my head's being orbited by a cloud of little O's.

Consider your summons received.

I am interested in joining in. I'm very interested in the responses to Insight's question of 'What sort of game do we want?' It can be a little awkward/hard to fit in at first when jumping into a game in progress and the answers to that question will help me get my head into the proper mindset for the game, world(s) and character. And speaking of characters, do you have a rogues gallery? I'd kinda like to look 'em over and see what you've got so far since I haven't been lurking here since early recruitment. Would you want me to take over Shayuri's character? I could do that but think I might need to engage in a little character metamorphosis so s/he fits me a bit better. Or if you prefer I could come up with something else. Just so you know, I'm not that familiar with the Traveler universe. And, finally, are you using GURPS 3rd or 4th edition?

I can answer some of these since Leif is too busy :p

1. There is a Rogue's Gallery, but only 2 characters in it, and one of them is off to NPC land. Not sure how helpful that will be.
2. Not sure you can take over Shayuri's character since I'm not sure it was ever created and it definitely wasn't posted.
3. I didn't have any familiarity with Traveller before I started playing, either. I did manage to get my hands on some GURPS Traveller books so I could fake my way through.
4. GURPS Traveller is designed for 3rd ed, but we are building 4th ed characters. It really doesn't matter a whole lot, but I would stick with the 4th ed stuff where you can.
 

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Gruffle, to the extent that this was the result of destiny, I suppose. That seems overly generous though. It was choices that led to it; choices made by me, and choices made by Leif.

It's probably for the best. In hindsight, we (Leif and I) were never a good match. Knowing that doesn't make it easier though.
We're a good match if we're both pcs, imho. ;) Not so sure about that if one of us is GMing, although I've never been in one of your games. In fact, if the way this game has turned out is any indication, then we probably should avoid each other's games. Who knows, maybe we'll get brave enough to try it again someday? (*Trying to think positively!*)
Wha...?! So there I was eating my cheerios when suddenly I'm in the milk nebula and my head's being orbited by a cloud of little O's.

Consider your summons received.

I am interested in joining in. I'm very interested in the responses to Insight's question of 'What sort of game do we want?' It can be a little awkward/hard to fit in at first when jumping into a game in progress and the answers to that question will help me get my head into the proper mindset for the game, world(s) and character. And speaking of characters, do you have a rogues gallery? I'd kinda like to look 'em over and see what you've got so far since I haven't been lurking here since early recruitment. Would you want me to take over Shayuri's character? I could do that but think I might need to engage in a little character metamorphosis so s/he fits me a bit better. Or if you prefer I could come up with something else. Just so you know, I'm not that familiar with the Traveler universe. And, finally, are you using GURPS 3rd or 4th edition?
GE, you could take over Shayuri's character, but, like you said, you'd need to make some adjustments, and there is no character posted, so you're looking at starting from scrath either way, there. (no longer applicable since I'm trying to get Shayuri back with us again, so you'll have to start from scratch), All we really know about "Zoe" is that she is a Zhodani Pilot. She's apparently psionic, but that goes with the territory for a Zhodani caracter.

We really haven't "progressed" that far, anyway, but I'm thinking that maybe we need to make a fresh start. What say the players? We started out with GURPS 3E Revised, but it's been morphed to GURPS 4E at last report. We kinda need a PILOT, but other than that, you've got a pretty blank canvas to work with. We're pretty Zhodani-friendly, which isn't very common for 'typical' Traveller games, if such an animal exists. There's more, but it's going to be stated as responses to Insight's post -- see below... (Oh, yeah, check the first post in the thread for links to the other threads in the game.)
I can answer some of these since Leif is too busy :p

1. There is a Rogue's Gallery, but only 2 characters in it, and one of them is off to NPC land. Not sure how helpful that will be.
2. Not sure you can take over Shayuri's character since I'm not sure it was ever created and it definitely wasn't posted.
3. I didn't have any familiarity with Traveller before I started playing, either. I did manage to get my hands on some GURPS Traveller books so I could fake my way through.
4. GURPS Traveller is designed for 3rd ed, but we are building 4th ed characters. It really doesn't matter a whole lot, but I would stick with the 4th ed stuff where you can.
Actually, "GURPS Traveller" in 4E has been absorbed into "GURPS Space." The biggest game mechanic difference that I've found is FTL travel via "Jump Drive" and that is specifically listed as an option in "GURPS Space." All the rest of GURPS Traveller is just GURPS rules, anyway, at least as far as I can tell. Like others have said, all of us still in the game now are pretty new to GURPS.
 
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So can we get everyone's preference for a re-start? Do you want to be on a trade mission, an 'ambassadorial' mission, a space-combat thingy, exploration of a planet or a star system, or something else?

How about if you're ferrying a Zhodani ambassador to a meeting with his Imperial counterpart on a neutral world for peace talks in the ongoing war with the Imperium? :D (That would allow us a good excuse to retain the Zax Hakjohn Quiq as your vessel, which I would kinda prefer.) (GE: see the first post in the RG for the particulars of the ship)
 
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We're a good match if we're both pcs, imho. Not so sure about that if one of us is GMing, although I've never been in one of your games. In fact, if the way this game has turned out is any indication, then we probably should avoid each other's games. Who knows, maybe we'll get brave enough to try it again someday? (*Trying to think positively!*)

Without getting into too much detail, I never really 'recovered' from the huge rush to start. Where I could have used more time to finish the character and get a clear grip on it...suddenly we had to start playing playing playing, now now now.

My real mistake was in not realizing how that approach just wasn't going to work for me. If I had, I could have said so, and you could have booted me BEFORE effort had been expended on both our parts. Or, who knows, maybe even relaxed the pace a little and worked with people more.

Maybe next time.
 

Without getting into too much detail, I never really 'recovered' from the huge rush to start. Where I could have used more time to finish the character and get a clear grip on it...suddenly we had to start playing playing playing, now now now.

My real mistake was in not realizing how that approach just wasn't going to work for me. If I had, I could have said so, and you could have booted me BEFORE effort had been expended on both our parts. Or, who knows, maybe even relaxed the pace a little and worked with people more.

Maybe next time.
Ok, fair enough. I admit that I was too excited by the prospect of running my first Traveller game in twenty years or more to lay the groundwork properly. It didn't work, obviously, so I'm trying to slow the pace down somewhat for the re-start, so that everyone is ready to begin. If you had said that it wasn't working for you early on, then no, I wouldn't have booted you, I would have done my best to take a big chill-pill and slow down a bit. Now that we've identified more of what I did wrong and allocated blame accordingly, I can see that I was, again, too hasty with my GM boot. :blush: If you can find it in your ENORMOUS heart to forgive me, then you're welcome to stay in, get Zoe properly lined out and posted, and we'll all move forward together. Frankly, you've posted more since I booted you than you ever did before in this game. That was my fault, too, I guess, since it was a symptom of the too-quick start-up. Of course, now we'll have 5 characters instead of 4, if I can (hopefully) convince you to re-join us, because GlassEye is now also a permanent fixture. :) Please come back, Shayuri? Please, please, please??? Just tell me what my penance must be. :angel:
 

Hey, Insight, why don't you go ahead and make Doc H. a secondary character/quasi-npc, which basically means just reducing the CPs for his build to correspond to the amount for a secondary character specified in the first RG post. Then you can go ahead and regale us with Kaira, too.
 

Of course, now we'll have 5 characters instead of 4, if I can (hopefully) convince you to re-join us, because GlassEye is now also a permanent fixture. :)

If you prefer to keep players at four, and Shayuri continues to play, it won't hurt my feelings to be excluded. And don't feel like you have to rush a decision on my account; I'm content to wait while you work things out. If you need me, great; if not, that's ok, too.
 

No worries, GE, I'm comfortable with five. The main reason why I declined your offer before had more to do with us not being at a decent place to add a character than it did with numbers.
 

From my POV, I'm quite happy with the ruleset and my PC. I'm sure that he can contribute in pretty much any adventure you can come up with, apart from some sort of space marines type game because while I'm quite happy to watch other people getting their guns off now and again, if it's going to be nothing but fighting I'll bow out. Like the doc, Gruffle is a 'specialist' and has a significant investment in skills which may not come up often, if at all, but I'm stil happy I'll be able to find things to do - after all, the point allocation was very generous, everyone could easily have spent more on skills than psionics and other fancy stuff...

I personally disagree that it was done in a rush - we started planning well before my little 'hiatus' and by the time I came back after a month there were barely a handful of posts. If anything I would say it just wasn't focused enough; we didn't get a clear indication of what we were doing. Democracy is fine but sometimes the GM just has to say 'this is the adventure, get on with it or don't play'. I want to play Traveller, with Leif in charge, so rather than asking every so often 'what do you guys want to do?' just hit us with it. I get the impression one of the reasons for days on end with no activity is that we didn't know what we were supposed to be doing.

Oh, and as I'm being forthright, if we need to get back to discussion about PCs because people aren't happy with them, no problem let's work it through. But then *everyone* gets them into the RG, no exceptions. That's somewhere else this thing has drifted along aimlessly with so let's rectify that if we reboot.
 

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