Leif's DISCONTINUED GURPS Traveller Game OOC01

Point taken, Gruffster, thanks.

And I completely agree about having ALL characters in the RG. I insist that we do so.
 

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I felt rushed. But I suspect the reason for that was because I was having some trouble coming up with a character concept that I liked...so when the decision was made to start the game up, I felt like I was being left behind. That feeling never really went away as the game went on.

One of the reasons getting booted stung the way it did was because I was finally 'catching up' as far as deciding who and what Zoe was. So let me respond to your invitation to return.

If I'm ready...and that means I'm completely happy with Zoe, and have the completed sheet in the RG...to dive in and play with complete confidence on Monday, then I will accept your invitation. If I'm not, then I will be forced to conclude my heart's just not in it, and I will decline.

This way it's all on me. I should know by Sunday night which way it's going to go.

And for what it's worth, thank you for the second chance.
 

I hope to see you back, Shayuri. Your opening post as Zoe was excellent (so good in fact, I'm going back to give it XP) so I hope you can come up with a good enough concept to continue.

EDIT: wasn't actually your first post, it was the evasive piloting one, and I can't give you XP until I've spread more around, but you get the picture.
 
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So what is the campaign theme? That info would help me come up with an appropriate character. (My preferences would be Far Trading then First in Scouts but I'm open to just about anything.) I'm still working my way through the OOC & IC threads but if you're talking reboot I'm not sure how much of that is relevant.
 

Leif has relayed to me some campaign / mission ideas, but I don't want to steal his thunder. Suffice to say that I like the idea and I would like to sign up for his newsletter.
 

So what is the campaign theme? That info would help me come up with an appropriate character. (My preferences would be Far Trading then First in Scouts but I'm open to just about anything.) I'm still working my way through the OOC & IC threads but if you're talking reboot I'm not sure how much of that is relevant.
Hmm, campaign theme.... How about "On the Consulate's Secret Service." Sound fun? If you can't tell already, this is a very 'Zhodani Friendly' game, so keep that in mind when creating a character. Our one Solomani character has 'issues' with the Imperium and defected, as it were, to the Consulate in years past. [Not trying to step on your toes here, Insight, feel free to change or add to what I've said here at will.]
I felt rushed. But I suspect the reason for that was because I was having some trouble coming up with a character concept that I liked...so when the decision was made to start the game up, I felt like I was being left behind. That feeling never really went away as the game went on.

One of the reasons getting booted stung the way it did was because I was finally 'catching up' as far as deciding who and what Zoe was. So let me respond to your invitation to return.

If I'm ready...and that means I'm completely happy with Zoe, and have the completed sheet in the RG...to dive in and play with complete confidence on Monday, then I will accept your invitation. If I'm not, then I will be forced to conclude my heart's just not in it, and I will decline.

This way it's all on me. I should know by Sunday night which way it's going to go.

And for what it's worth, thank you for the second chance.
Wasn't a second chance, but thanks, anyway. It was more of a second chance for ME. ;)
And if you need more time, it will be provided. I really want you in this game, Shayuri! It just killed me to do what I felt I had to do before. I should have known that the problem, if problem there was, was with me, not with you.
I hope to see you back, Shayuri. Your opening post as Zoe was excellent (so good in fact, I'm going back to give it XP) so I hope you can come up with a good enough concept to continue.

EDIT: wasn't actually your first post, it was the evasive piloting one, and I can't give you XP until I've spread more around, but you get the picture.
I totally agree! The 'evasion' post was WIZARD! Well, ok, SCOUT, but you get my meaning, I hope. :D
Leif has relayed to me some campaign / mission ideas, but I don't want to steal his thunder. Suffice to say that I like the idea and I would like to sign up for his newsletter.
Newsletter? I have a newsletter? Or are you talking about some other newletter?
And discuss possible missions all you want! Where do you think I get my ideas? :)
 
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Mew I say.

Zoe has been added to the RG! Perhaps a kick in the pants was what I needed, for the blockage is gone.

I do have a question though...are we using GURPS 4e Ultra Tech, or GURPS 3e Traveller to buy equipment? They have different stats, costs, and availability.
 

Yeah, your "blockage" landed in my lap this morning. Thanks for that! ;) Happy to see Zoe in our RG. Now GE and Kaira are all we need.

hehe

Tech level for starters is TL 12, so I doubt if Ultra Tech I or II will do you much good with that restriction, but if you can find something super-nifty of the appropriate TL there and your character can't live without it, then I say go for it!
 

Well, the reason I ask is because the technologies between GURPS Traveller and GURPS Ultra Tech (4rth Ed) are different. Not by a huge amount, but they are.

It's probably best to pick one resource or the other, rather than have people try to mix and match between the two.

Edit - On reading GURPS Ultra-Tech (4rth Ed), it seems like the difference between TL's in the editions is bigger than I thought. TL 12 in 4rth Ed is enough to start toting gamma-ray lasers around....wheras in Traveller it's nowhere near that.

My suggestion is that, if you want to use 4rth Ed Ultra Techs for gear, reduce the effective Tech Level to 9 or 10. That wouldn't mean the TL is really being reduced. It's just a rescaling, to account for differences between editions.
 
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My suggestion is that, if you want to use 4rth Ed Ultra Techs for gear, reduce the effective Tech Level to 9 or 10. That wouldn't mean the TL is really being reduced. It's just a rescaling, to account for differences between editions.
I hadn't noticed this difference, either, Shayuri. I like your plan, so we'll be at Tech level 10 for purposes of GURPS Ultra Tech I and II only. Regular Traveller TL 12 as before. In other words, no gamma ray lasers just yet, ok? :D
 

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