Leif's DISCONTINUED GURPS Traveller Game OOC01

Ironically, the Zhodani thing was a big hangup for me too, Glass. I came up with a decent concept pretty fast, but turning it into a character took me ages. Almost too many ages, in fact. :)

So yeah, I understand. Big time.
 

log in or register to remove this ad

Ironically, the Zhodani thing was a big hangup for me too, Glass. I came up with a decent concept pretty fast, but turning it into a character took me ages. Almost too many ages, in fact. :)

So yeah, I understand. Big time.
Heh, yes I seem to recall the "filthy Zho" remark from not too, too long ago.

This is NOT your momma's Traveller game! :D
 

Had a look at the RG - our new recruit looks very nice (in more ways than one...) as does our trusty pilot. I was feeling slightly left out gear wise looking at the others, but I'm going to stick to the minimalist approach with Gruffle. If he can't do it without resorting to hi-tech assistance, tough luck!

Thoughts on the re-boot? Is there anything stopping us picking things up where we are or do you want to hand wave the rest of the visit to Centry and have us collect our new colleague en route to a 'proper' job?
 

Either way is good with me. But since Doc has become an npc, it might not be so much fun for the rest of you. Insight had posited that K was already on Centry to clear the way for Doc, so I'm good with her joining the band now, and hand waving the rest of this veterinarial (?) enterprise.
 




Folks, Gerry, Kookalouris, is the person that I recently bought some GURPS Traveller gear from on ebay. He said that no one played GURPS Traveller, so I said, 'Oh, yeah? Well check this game out.' So here he is. Think there's room for one more warm body in the Zax? I know he'll get tired of lurking soon... :D
 

I'll even break out my groovy, groovy lava lamp and 8-track player. If Traveller can crawl out of the 70's from which it was spawned, they can too... ;)

If you can use another character (and it is cool if you can't), what are you missing? My character philosophy is 'be what the others ain't.' This is to broaden the party skillset and to not steal anyone else's thunder.

If you could give me a one-sentence description of each character, I'll riff off of those. Also, what version of GURPS Traveller are you using (so I'll know where to excavate in the storage shed)?

Gerry
 

We're using GURPS Traveller, Revised. I'll let the players introduce their own characters, but we've got pretty much all the bases covered for shipboard operations. We don't have a scientist, and we don't have a pc medical doctor/technician currently. We don't have a dedicated combat specialist (heavy ground-based weapons, melee, martial arts, explosives, etc.) either, really, but most do have some good combat skills.
 

Remove ads

Top