Go for it, you two! As for the ship, I'm perfectly willing to let the players choose (I suppose I should add, 'within reason,' but I'm really not planning to be very restrictive at all here.) All I'll say is that a Scout ship is probably WAY to small, and it really needs to have more Jump capability than a Free Trader, say at least Jump-2, maybe even more than that. I'd also recommend a fairly substantial cargo hold, but, in the final analysis, that's up to you as well.Now, as for the ship...
I suggest that you and I link our backgrounds somehow. Then both our characters have a stake in the ship. [GM/Referee edit: I'm all for this!]
So for example...
What if my character's father, who is an asteroid prospector (a 'belter') has associations with your character somehow. Perhaps professional, perhaps personal...friend of the family...you saved his life...whatever. Now his big find is a derelict starship, which under right of salvage is now his. He's planning on selling it and retiring, but there's an accident of some kind that leads to his demise. The ship is in his will to the two most important people he had left at the time...my character, and yours.
It would have taken time and money to refurbish it and get it spaceworthy again, but we decided to do exactly that, even though we could have gotten a goodly chunk of change by just selling off the hulk.
The precise nature of the ship is of course, up to the GM...though it shouldn't be anything obviously special, since the Imperium would have confiscated something like that.![]()
We seem to have encountered our first major problem, and, unlikely as it may seem, it's that the party has more starships than they need! Shayuri is purchasing a FreeTrader, and Doc Hannigan has his own personal ship. (Maybe a yacht of sorts, *shrug* not really sure at the moment.) Any proposed resolution of this difficulty will be appreciated and duly considered.
An interplanetary ship, as opposed to a starship, say for example a Cutter or Pinnace, can easily be used as a ship's boat on a starship, and often is, provided that there is sufficient room, and in most cases there should be plenty.If Doc has a ship, it's probably not "with us". It's a personal vessel for planetary and perhaps some minor interplanetary travel. He keeps it parked, er, somewhere. In any event, it's not something terribly interesting to my understanding of the scale of this game. I suppose if the "group ship" is big enough, perhaps Doc's vessel could fit inside. Not sure how workable that is.
My plan was for him to travel around on the "group" ship. I figure Doc is a hired hand at this point, or perhaps slightly more than that.
If I get a vote, I like both Shayuri's idea and Leif's idea. Perhaps they can be made to coalesce.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.