Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Lou, give me the coordinates on the map from which you want your ghost sounds to emanate? Thanks.

Scotley, did Basher7 take his +3 bonus from Khellek into account? I'd really appreciate it if you could show me on your posts where each of the bonuses comes from, at least until I get more comfortable with this system. Sorry to be such a wet blanket guys. :erm:
 
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[sblock=Elerosse's Stated Actions]
move action: Shift to R13
standard: Ghost Sound cantrip cast at N4 (behind the rock up there) causing the sounds of armor scrapping on stone to come towards the kobolds
minor: n/a
[/sblock]

Lou, give me the coordinates on the map from which you want your ghost sounds to emanate? Thanks.

OOC: I think N4 is at the 10 square limit for the Ghost Sounds cantrip 4e PH p. 158.
 
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I think N4 is at the 10 square limit for the Ghost Sounds cantrip 4e PH p. 158.

Ok, but in the PH, aren't those 10' squares that the rules talk about? We've got 5' squares on this map. Ok, apparently they're 5' in the PH also.
 
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Ok, but in the PH, aren't those 10' squares that the rules talk about? We've got 5' squares on this map.

As usual, I started something and didn't finish until someone else posted....

Here's what I see in 4e PHB:

p. 9: battle grid is 1" squares
p. 32: movement is by squares (see p. 282)
p. 56: melee is squares of reach and ranged is squares (see p. 219 for ranges)
Everything in the Class Powers seems to be measured in squares.
Magic Items seem to all state ranges in squares.
p. 266: Visualizing the Action: "A 1-inch square on the battle grid represents a 5-foot square in the game world."
p. 283: Speed: "Your speed is measured in squares on the battle grid, with each 1-inch square representing a 5-foot square in the game world. A character who has a speed of 6 can move up to 6 squares (or 30 feet) on the battle grid by using a move action."
Rituals seem to all state ranges in squares.

Looks like 4e is all 5' squares in the PHB. I haven't looked through the MM or DMG to see if there are other scales in those books.

Aside: I see the 3.5 5' move is now called a SHIFT on p. 289, which has a nice listing of combat actions by type.
 
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OOC: Resume IC posting here, please. Thanks.

SCOTLEY!! How Dare you make an OOC post right after I said this!! GRRRRRRRRRRRRRRRR!!!
 
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Scotley, did Basher7 take his +3 bonus from Khellek into account? I'd really appreciate it if you could show me on your posts where each of the bonuses comes from, at least until I get more comfortable with this system. Sorry to be such a wet blanket guys. :erm:

OOC: Yes, that's what the 'aided by divine power' bit is all about in my post. Guess I tried a little too hard to be cute. The rest of it is there in the mini stat block--I just didn't put it together neatly for you. +1/2 rounded down for level over 2+4 from 18 str. and +2 for proficiency with craghammer makes +6 with the +3 from Khellek making up the rest. Basher7 could have charged for another +1 without any penalty too I think. Am I correct in reading that charging no longer gives an AC penalty?
 

OOC: Yes, you are correct -- charging does not give a penalty to AC. However, if you are in a threatened square at any point during the charge except for the end, then you are subject to attacks of opportunity. Also, once your charge attack is resolved, you can take no further actions in that round, unless you spend an action point to do so. (See PH pages 287-288.)
 

Kobold battle

So far, the party seems to be concentrating almost all of their fire on the poor slinger. Aimhirghin hits him with his arrow attack for 5 points, and Tarrk and Basher7 both charge the slinger and Khellek attacks him with magic as well. Tarrk does not connect, but basher7 deals the scaly slinger a decent blow for 7 points of damage, and Khellek deals 12 hp damage with his spell, which slays the poor slinger (just barely - exactly zero hp). The slinger is now dead, but none of the other kobolds have been touched.

One Dragonshield attacks Tarrk, one attacks Basher7, and 4 of the minions swarm to attack Khellek. The kobolds have terrible luck with their attacks, mostly, but Khellek is hit by the spears of two minions for 7 points and 3 points, for a total of 10 hp damage.
 

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