Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

They appear to be all through with the smalltalk at this point. The Gnome looks at the Halfling and nods, and then he motions to the four humans and says, "Get them, lads!" Whereupon, the growling drakes start quickly towards you with hunger in their eyes, and the Halfling puts his sling in motion.

ROLL INITIATIVE!

[map to be updated soon, maybe tomorrow, maybe not until Saturday.]
 

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Tarrk

Initiative (1d20+1=21)
(eager to fight ;))

[sblock=OOC]
http://invisiblecastle.com/roller/view/2387172/

[sblock=Mini stat block]
Tarrk Bloodhoove
Perception: 19 Insight: 12 Normal Vision
AC 15 Fortitude 16 Reflex 12 Will 12
Hit Points: 36/36 Bloodied: 18
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 9 Surges per day: 11/11
At-Will Powers: Howl of Fury, Passing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror
Daily Powers: Thunder Hoove's Rage
[/sblock][/sblock]
 

Khellek is ready for their deception

[sblock=ooc]
init (1d20 1=19)

Hey Leif, there's a feat that I wanted to talk to you about. I chose light shield proficiency for Khellek, but now there's a feat that gives you that AND a martial weapon proficiency. I was wondering if I can swap out my current one for that one and change the mace to a warhammer? Not a big deal either way, just goes from 1d8 damage to 1d10 (so on average about 1 point higher of damage)
[/sblock]
 

Basher7

OOC: initiative (1d20+1=6)

Not sure what is happening and trying to take in the tactical situation, Basher7 reacts slowly.

[sblock=Mini Stat Block]
Basher7 Warforged Fighter-Battlerager build
Passive Perception: 17, Passive Insight: 11
AC:19, Fort:16, Ref:13, Will:12 -- Speed:6
HP:31/31, Bloodied:16, Surge Value:8 with 12/12 remaining (currently with 3 temp hp)
Initiative +1
Action Points: 1, Second Wind: not used
Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker
Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11
[/sblock]
 


[sblock=renau1g]
Khellek is ready for their deception

[sblock=ooc]
init (1d20 1=19)

Hey Leif, there's a feat that I wanted to talk to you about. I chose light shield proficiency for Khellek, but now there's a feat that gives you that AND a martial weapon proficiency. I was wondering if I can swap out my current one for that one and change the mace to a warhammer? Not a big deal either way, just goes from 1d8 damage to 1d10 (so on average about 1 point higher of damage)
[/sblock]
Sure, provided that you tell me where this feat is to be found. (Book and page, please?) That sounds like a feat that I need to know about and use often!
[/sblock]

We just need an initiative for the elf, right? (Ozymandias79, I mean) Got it! Thanks, Ozy!

Initiative:
Tarrk - 21
Khellek - 18
Aimhirghin - 16
Ghraere - 7
Basher7 - 6
Elerosse - 4
 
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[sblock=OOC]
OK, a new init roll

init=7
[/sblock]

Ghraere is confused how his allies' conducts the ambush but shakes his head and raises his bow against the enemies

[sblock=OOC]U think renau1g is referring to the Battle Cleric Armaments and it is in Dragon Magazine 379.[/sblock]
 


[sblock=OOC]U think renau1g is referring to the Battle Cleric Armaments and it is in Dragon Magazine 379.[/sblock]
OOC: Well, in that case, renau1g, just leave our widdle cleric the way that he was. No material from the Dragon is allowed in my games. Maybe next year if that rule makes it into the next Dragon Magazine Annual? Sorry.
 
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