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Leif's Homebrew 4E, IC02 [closed]

Basher7

After looking at the map a bit more Basher7 comments, "It appears that sticking to the road rather than going cross country all the way might be advisable."
 

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Tarrk

"That sounds a good plan. Avoid the worthless rabble in the woods on our way to true challenges!" Tarrk says laughing.

[sblock=OOC]

Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 41/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition:
[/sblock][/sblock]
 

"Awww, but I was hoping to see more of the scenic countryside" the shifter jests.

"To the temple then?" he adds, a bit more seriously.
 


To the Temple of Bahamut

The heroes proceed down the road several more miles to the vicinity of the Temple. The temple is actually situated back from the road a fair piece, but the way is easy because the temple is surrounded by farmland and a small village. However, the fields are unplanted and choked with weeds, and the few huts of the village are empty and deserted. The temple itself looks somewhat in disrepair and several of the windows are broken out. The outer door stands ajar.....
 

Attachments


Tarrk

"Ah, at last! Holy man, do you want to enter first? A temple seems to be your expertise." Tarrk asks the cleric.

[sblock=OOC]

Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 41/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition:
[/sblock][/sblock]
 


"I care little for the dragon god." the shifter snorts derisively. "I'll go with you if you want, but someone else can enter first" he adds.
 

Tarrk

"Bah, we know that these ogres are not that tough. Now let's check this temple." Tarrk says as he strides in, weapon in hand.

[sblock=OOC]

Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 41/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition:
[/sblock][/sblock]
 

In the Temple of Bahamut

The temple looks truly deserted. Everything that was moveable has been removed, and all that remains is the shell of the building. The interior is quite dark. There are some tracks in the dust that lead down the center aisle of the chapel towards the nave at the rear. Your entry into the building disturbs a few birds who have made their roost up near the eaves. Presumably there is a broken window somewhere, or they have found some other means of egress.
 

Into the Woods

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