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Leif's Homebrew 4E, IC02 [closed]


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Exploring the Ex-Temple of Bahamut

OOC: Here, finally is a map. I have arbitrarily placed your characters according to my whim. :p Deal with it!

The sounds you hear are coming from the other side of the doorway just ahead and to your left, and as you have approached the doorway, the stench of death and corruption has grown stronger with each step you've taken, barely noticeable at first, then 'troubling' and now that you are on the threshold, it is positively a dire, tangible physical presence. (Not really physical presence, but you feel like you just dived into a giant's armpit to swim in his sweat!) As you cross the theshold of the room to investigate the sounds you heard, you are greeted with a macabre sight: Three zombies are a short distance into the room, two hideous walking corpses with evil flames for eyes are behind them, and standing in the other (south) end of the room is a corpse-like wolf that Ghraere could ride like a horse. [A Deathwarg (Wightwarg) from my shiny new monster book!! :-) ]

Roll Initiative!
 

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Tarrk

Tarrk is irritated for a moment before he can act.

[sblock=OOC]
Can you explain the difference between pointed lines, thin lines and thick lines on the map?


Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 41/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 2/2
Daily Powers: -

Condition:
[/sblock][/sblock]
 

OOC: Pointed lines? I don't remember any of those. Thick lines are the exterior walls of the temple and maybe just some "load-bearing" interior walls that are more vital to the superstucture of the building. Thin lines are just regular walls. Actually I just now made that up, but it sounds good so we'll keep it. I was just playing around with the program that you tipped me off to, WD, and it has lots of different thicknesses of lines to use!
 


Lou and Dad, I already rolled initiative for the monsters [post 172], so you can see where your actions come in relation to them. Dad, I guess you'll have to wait and see who is where when your action finally arrives, which you aleady know, but Lou,you can go ahead and give me an attack. Then we just need everybody else to post, [MENTION=11520]Scotley[/MENTION], [MENTION=54810]renau1g[/MENTION], and [MENTION=79620]Ozymandias79[/MENTION]. I'm not forgetting anybody am I? :-S I think that's everybody! :)
 

Elerosse rd 1

Elerosse waves his wand and attempts to send a bolt of energy towards the zombie directly in front of him. Instead, the bolt hits the ceiling, showing Elerosse with a rain of debris.

OOC: Magic Missile towards zombie at BE141.
 
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