Pathfinder 1E Leif's Questing Knights - L10 Pfdr Rpg [OOC 01] [Full]

Its an Oracle archetype from Ultimate Magic that gives a bit more of a night-time theme to the Oracle. With the Heavens mystery it is relatively minor difference I think: exchanes Fly and Knowledge (Arcana) for Knowledge (Nature), gives some different bonus spells and locks in two Heavens revelations, Guiding Star and Star Chart, as your choices for 1st and 7th.
 
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Cool. I have more design time now thanks to the party not being ready. :heh:

Note to Self: when I need more design time, add players!
 

Leif's L10 PFDR-RPG Questing Knights - OOC [Game Full]

Sorry for the delay, boss. Work has been obnoxious. Will be ready in a day or two.
 

Anyway, if you do go with some version of the Oracle of the Heavens, Ytterman, that would be compatible with Desna's portfolio, who is probably what Hraln is going to change to. Co-religionists would be a decent device for group cohesion.

Leif, I apologize for getting a little bent before. Turns out the changes to my character were rather simple to make. And while I still think Golarion deities are a little odd in Greyhawk, it was wrong for me to take an ungracious tone.

[sblock=Hraln of the Road (DESNAN EDITION)]
[sblock=Game Info]
Race: Human
Class: Inquisitor
Level: 10
Alignment: Neutral Good
Languages: Common
Deity: Desna[/sblock]
[sblock=Abilities]
STR: 12
DEX: 16 (18)
CON: 14
INT: 9
WIS: 17 (19)
CHA: 12[/sblock]
[sblock=Combat]
HP: 65 = [10d8=45] + 20 (CON) + 0 (misc) + 0 (favored class)
AC: 25 = 10 + 9 (armor) + 2 (natural) + 0 (shield) + 4 (DEX) + 0 (misc)
AC Touch: 14 = 10 + 4 (DEX) + (misc)
AC Flatfooted: 21 = 10 + 9 (armor) + 2 (natural) + 0 (shield) + 0 (misc)
INIT: +8 = +4 (DEX) + 4 (WIS) + 0 (misc)
BAB: +7 = +7 (inquisitor)
CMB: +8 = +1 (STR) + 7 (BAB)
CMD: 22 = 10 + 1 (STR) + 4 (DEX) + 7 (BAB)
Fort: +12 = +7 (base) + 2 (CON) + 3 (misc)
Reflex: +12 = +3 (base) + 4 (DEX) + 5 (misc)
Will: +14 = +7 (base) + 4 (WILL) + 3 (misc)
Speed: 40 ft.
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
+1 Adamantine Spiked Gauntlet (melee): +12 = +7 (BAB) + 4 (DEX) + 1 (misc)/ DMG = 1d4+2 (P), CRIT 20/x2
Silvered Dagger (melee): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d4 (P or S), CRIT 19-20/x2
Cold Iron Dagger (melee): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d4+1 (P or S), CRIT 19-20/x2
+2 Darkwood Comp. Longbow [+1 Str] (ranged): +13 = +7 (BAB) + 4 (DEX) + 2 (misc)/ DMG = 1d8+3 (P or B) or 1d8+2 (P), CRIT

20/x3, Rng 110 ft.
Darkwood Quarterstaff (melee): +8 = +7 (BAB) + 1 (STR)/ DMG = 1d6+1 (B), CRIT 20/x2
Boar Spear (melee): +8 = +7 (BAB) + 1 (STR)/ DMG = 1d8+1 (P), CRIT 20/x2
Cold Iron Javelin (ranged): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d6+1 (P), CRIT 20/x2, Rng 30 ft.
[/sblock]
[sblock=Racial Traits]
+2 DEX, Bonus Feat, Heart of the Wilderness[/sblock]
[sblock=Class Features]
Proficient w/ Simple Weapons, Hand Crossbow, Longbow, Repeating Crossbow, Shortbow, Light and Medium Armor, and Shields

(except Tower Shields)
Travel Domain (+10 ft. Movement Speed, Agile Feet 7/day, Dimensional Hop 100 ft./day)
Judgement 4/day, Second Judgement
Monster Lore, Stern Gaze +5, Cunning Initiative, Detect Alignment, Track +5, Solo Tactics, Bane 10 rounds/day, Discern Lies

10 rounds/day[/sblock]
[sblock=Feats & Traits]
Human Bonus- Endurance
1st lvl- Weapon Finesse
3rd lvl- Lightning Reflexes
Teamwork- Lookout
5th lvl- Point Blank Shot
DM Bonus - Precise Shot
Teamwork- Shielded Caster
7th lvl- Rapid Shot
9th lvl- Many Shot
Teamwork- Coordinated Defence

Traits:
a) Focused Mind
b) World Traveller (Knowledge [Local])[/sblock]
[sblock=Skills]
Skill Ranks: 50 = [6 (class) - 01 (INT)] x 10 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 10
ACP: -3

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+01 =  Acrobatics          +04    +00   +0  +00   -3   DEX
-01 =  Appraise            -01    +00   +0  +00        INT
+01 =  Bluff               +01    +00   +0  +00        CHA
-02 =  Climb               +01    +00   +0  +00   -3   STR
-01 =  Craft:_____         -01    +00   +0  +00        INT
+01 =  Diplomacy           +01    +00   +0  +00        CHA
+na =  Disable Device^     +04    +00   +0  +00   -3   DEX
+01 =  Disguise            +01    +00   +0  +00        CHA
+01 =  Escape Artist       +04    +00   +0  +00   -3   DEX
+01 =  Fly                 +04    +00   +0  +00   -3   DEX
+na =  Handle Animal^      +01    +00   +0  +00        CHA
+12 =  Heal                +04    +05   +3  +00        WIS
+06 =  Intimidate          +01    +00   +0  +05        CHA
+na =  Know:Arcana^        -01    +00   +0  +00        INT
+na =  Know:Dungeoneering^ -01    +00   +0  +00        INT
+na =  Know:Engineering^   -01    +00   +0  +00        INT
+na =  Know:Geography^     -01    +00   +0  +00        INT
+na =  Know:History^       -01    +00   +0  +00        INT
+08 =  Know:Local^         -01    +05   +3  +01        INT
+na =  Know:Nature^        -01    +00   +0  +00        INT
+na =  Know:Nobility^      -01    +00   +0  +00        INT
+na =  Know:Planes^        -01    +00   +0  +00        INT
+na =  Know:Religion^      -01    +05   +3  +00        INT
+na =  Linguistics^        -01    +00   +0  +00        INT
+22 =  Perception          +04    +10   +3  +05        WIS
+01 =  Perform:_____       +01    +00   +0  +00        CHA
+na =  Profession^:_____   +04    +00   +0  +00        WIS
+01 =  Ride                +04    +00   +0  +00   -3   DEX
+22 =  Sense Motive        +04    +10   +3  +05        WIS
+na =  Sleight of Hand^    +04    +00   +0  +00   -3   DEX
+na =  Spellcraft^         -01    +00   +0  +00        INT
+09 =  Stealth             +04    +05   +3  +00   -3   DEX
+22 =  Survival            +04    +10   +3  +05        WIS
-02 =  Swim                +01    +00   +0  +00   -3   STR
+na =  Use Magic Device^   +01    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]
Spells Known (CL 10th; Concentration +16; Favored Class Bonus 10)
4 (2/day) - Cure Critical Wounds, Neutralize Poison
3 (4/day) - Cure Serious Wounds, Dispel Magic, Prayer, Remove Disease, Speak With Dead
2 (5/day) - Corruption Resistance, Cure Moderate Wounds, Follow Aura, Lesser Restoration, Resist Energy, Shield Other,

Spiritual Weapon, Tongues
1 (6/day) - Alarm, Cure Light Wounds, Divine Favour, Expeditious Retreat, Protection From Evil, Sanctuary, Shield Of Faith,

True Strike
0 (at will) - Acid splash, Brand, Create Water, Detect Magic, Detect Poison, Guidance, Light, Resistance, Stabilize

[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  	Weight
Traveller's Outfit	     -- 	--
+3 Mithral Chainmail	     13150 gp   20  lbs.
+1 Adamantine Spike Gauntlet 5005  gp   1   lb.
Silvered Dagger		     22    gp   1   lb.
Cold Iron Dagger	     4     gp   1   lb.
Efficient Quiver	     1800  gp   2   lbs.
- +2 Drkwd C Longbow [+1]    8530  gp   3/2 lbs. 
- Drkwd Quarterstaff         340   gp   2   lbs.
- Cold Iron Boar Spear	     10    gp   8   lbs.
- 20 Silvered Arrows	     41    gp   3   lbs.
- 20 Cold Iron Arrows	     2     gp   3   lbs.
- 20 Blunt Arrows	     2     gp   3   lbs.
- 18 Cold Iron Javelins      36    gp   36  lbs.
Belt of Dexterity +2	     4000  gp   1   lb.
Headband of Wisdom +2	     4000  gp   1   lb.
Amulet of Nat Armour +2      8000  gp	--
Cloak of Resistance +3	     9000  gp   1   lb.   
Ring of Sustenance	     2500  gp   --
Eyes of the Eagle	     2500  gp   --   
Handy Haversack		     2000  gp   5   lbs.
- 2 Q w/ 40 Cold Iron Arrows 4     gp   6   lbs.
- Ioun Torch		     75    gp   --
- Healer's Kit		     50    gp   1   lb.
- 2 Traveller's Outfits	     2     gp   10  lbs.
- Furs		    	     12    gp   5   lbs.
- 4 50' ft. Silk Ropes       40    gp   20  lbs.
- 2 Grapppling Hooks	     2     gp   8   lbs.
- 10 Sacks		     1     gp   5   lbs.
- Flint & Steel 	     1     gp   --
- Whetstone		     2     cp   1   lb.
- Small Tent    	     10    gp   20  lbs.
- Bedroll		     1     sp   5   lbs.
- Winter Blanket	     5     sp   3   lbs.
- Crowbar		     2     gp   5   lbs.
- Hammer		     5     sp   2   lbs.
- Shovel		     2     gp   8   lbs.
- Abacus		     2     gp   2   lbs.
Silver Holy Symbol	     25    gp   1   lb.

Total weight carried: 34 lbs. Handy Haversack Contents Weight: 109 lbs.
Treasure: 326 gp, 23 sp, 48 cp Gems: Violet Garnet (500 gp)

Carrying Capacity:
light- 43
medium- 86
heavy- 130 [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 37
Height: 5'11"
Weight: 173
Hair Color: Straw
Eye Color: Steel Grey
Skin Color: Medium Tan
Appearance: Worn
Demeanor: Pleasant[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 
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Welcome Yettermyn. With the amount of melee combatants in the group currently a rogue would always have a flank buddy. In fact it crossed my mind to flip to rogue once Helfdan switched to ranger, but I do like my ranger.
 
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Helfdan - Take your time. I'm not ready to go yet, anyway, and I'm totally not able to work tonight because of a puking kid. This could conceivably put me several days behind, stay tuned.

Kaodi - Don't sweat it, we're good. And, since you mention it, I think that grown men playing make believe with made-up characters in a fictitious world is odd, but hell, odd seems to go with the territory around here, so I wouldn't sweat that, either, were I in your shoes. (High, soft boots, whatever.)
 
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Kaodi, you may not have realized you had strayed into the geriatric ward of ENWorld. Many of us in this game have days filled with responsibilities that are, thankfully, beyond the experience of younger men. There is no shame in not having time to put up with our ways. Unless, of course, you're not a spring chicken, either.
 

I might as well be geriatric given how terrible of shape I am in, which is horrible because four years ago I was in pretty decent shape. That and I am foremost a fan of politics, which is sadly an area not well appreciated by my generation.
 


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