Anyway, if you do go with some version of the Oracle of the Heavens, Ytterman, that would be compatible with Desna's portfolio, who is probably what Hraln is going to change to. Co-religionists would be a decent device for group cohesion.
Leif, I apologize for getting a little bent before. Turns out the changes to my character were rather simple to make. And while I still think Golarion deities are a little
odd in Greyhawk, it was wrong for me to take an ungracious tone.
[sblock=Hraln of the Road (DESNAN EDITION)]
[sblock=Game Info]
Race: Human
Class: Inquisitor
Level: 10
Alignment: Neutral Good
Languages: Common
Deity: Desna[/sblock]
[sblock=Abilities]
STR: 12
DEX: 16 (18)
CON: 14
INT: 9
WIS: 17 (19)
CHA: 12[/sblock]
[sblock=Combat]
HP: 65 = [10d8=45] + 20 (CON) + 0 (misc) + 0 (favored class)
AC: 25 = 10 + 9 (armor) + 2 (natural) + 0 (shield) + 4 (DEX) + 0 (misc)
AC Touch: 14 = 10 + 4 (DEX) + (misc)
AC Flatfooted: 21 = 10 + 9 (armor) + 2 (natural) + 0 (shield) + 0 (misc)
INIT: +8 = +4 (DEX) + 4 (WIS) + 0 (misc)
BAB: +7 = +7 (inquisitor)
CMB: +8 = +1 (STR) + 7 (BAB)
CMD: 22 = 10 + 1 (STR) + 4 (DEX) + 7 (BAB)
Fort: +12 = +7 (base) + 2 (CON) + 3 (misc)
Reflex: +12 = +3 (base) + 4 (DEX) + 5 (misc)
Will: +14 = +7 (base) + 4 (WILL) + 3 (misc)
Speed: 40 ft.
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
+1 Adamantine Spiked Gauntlet (melee): +12 = +7 (BAB) + 4 (DEX) + 1 (misc)/ DMG = 1d4+2 (P), CRIT 20/x2
Silvered Dagger (melee): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d4 (P or S), CRIT 19-20/x2
Cold Iron Dagger (melee): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d4+1 (P or S), CRIT 19-20/x2
+2 Darkwood Comp. Longbow [+1 Str] (ranged): +13 = +7 (BAB) + 4 (DEX) + 2 (misc)/ DMG = 1d8+3 (P or B) or 1d8+2 (P), CRIT
20/x3, Rng 110 ft.
Darkwood Quarterstaff (melee): +8 = +7 (BAB) + 1 (STR)/ DMG = 1d6+1 (B), CRIT 20/x2
Boar Spear (melee): +8 = +7 (BAB) + 1 (STR)/ DMG = 1d8+1 (P), CRIT 20/x2
Cold Iron Javelin (ranged): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d6+1 (P), CRIT 20/x2, Rng 30 ft.
[/sblock]
[sblock=Racial Traits]
+2 DEX, Bonus Feat, Heart of the Wilderness[/sblock]
[sblock=Class Features]
Proficient w/ Simple Weapons, Hand Crossbow, Longbow, Repeating Crossbow, Shortbow, Light and Medium Armor, and Shields
(except Tower Shields)
Travel Domain (+10 ft. Movement Speed, Agile Feet 7/day, Dimensional Hop 100 ft./day)
Judgement 4/day, Second Judgement
Monster Lore, Stern Gaze +5, Cunning Initiative, Detect Alignment, Track +5, Solo Tactics, Bane 10 rounds/day, Discern Lies
10 rounds/day[/sblock]
[sblock=Feats & Traits]
Human Bonus- Endurance
1st lvl- Weapon Finesse
3rd lvl- Lightning Reflexes
Teamwork- Lookout
5th lvl- Point Blank Shot
DM Bonus - Precise Shot
Teamwork- Shielded Caster
7th lvl- Rapid Shot
9th lvl- Many Shot
Teamwork- Coordinated Defence
Traits:
a) Focused Mind
b) World Traveller (Knowledge [Local])[/sblock]
[sblock=Skills]
Skill Ranks: 50 = [6 (class) - 01 (INT)] x 10 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 10
ACP: -3
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+01 = Acrobatics +04 +00 +0 +00 -3 DEX
-01 = Appraise -01 +00 +0 +00 INT
+01 = Bluff +01 +00 +0 +00 CHA
-02 = Climb +01 +00 +0 +00 -3 STR
-01 = Craft:_____ -01 +00 +0 +00 INT
+01 = Diplomacy +01 +00 +0 +00 CHA
+na = Disable Device^ +04 +00 +0 +00 -3 DEX
+01 = Disguise +01 +00 +0 +00 CHA
+01 = Escape Artist +04 +00 +0 +00 -3 DEX
+01 = Fly +04 +00 +0 +00 -3 DEX
+na = Handle Animal^ +01 +00 +0 +00 CHA
+12 = Heal +04 +05 +3 +00 WIS
+06 = Intimidate +01 +00 +0 +05 CHA
+na = Know:Arcana^ -01 +00 +0 +00 INT
+na = Know:Dungeoneering^ -01 +00 +0 +00 INT
+na = Know:Engineering^ -01 +00 +0 +00 INT
+na = Know:Geography^ -01 +00 +0 +00 INT
+na = Know:History^ -01 +00 +0 +00 INT
+08 = Know:Local^ -01 +05 +3 +01 INT
+na = Know:Nature^ -01 +00 +0 +00 INT
+na = Know:Nobility^ -01 +00 +0 +00 INT
+na = Know:Planes^ -01 +00 +0 +00 INT
+na = Know:Religion^ -01 +05 +3 +00 INT
+na = Linguistics^ -01 +00 +0 +00 INT
+22 = Perception +04 +10 +3 +05 WIS
+01 = Perform:_____ +01 +00 +0 +00 CHA
+na = Profession^:_____ +04 +00 +0 +00 WIS
+01 = Ride +04 +00 +0 +00 -3 DEX
+22 = Sense Motive +04 +10 +3 +05 WIS
+na = Sleight of Hand^ +04 +00 +0 +00 -3 DEX
+na = Spellcraft^ -01 +00 +0 +00 INT
+09 = Stealth +04 +05 +3 +00 -3 DEX
+22 = Survival +04 +10 +3 +05 WIS
-02 = Swim +01 +00 +0 +00 -3 STR
+na = Use Magic Device^ +01 +00 +0 +00 CHA
[/sblock]
[sblock=Spellcasting]
Spells Known (CL 10th; Concentration +16; Favored Class Bonus 10)
4 (2/day) - Cure Critical Wounds, Neutralize Poison
3 (4/day) - Cure Serious Wounds, Dispel Magic, Prayer, Remove Disease, Speak With Dead
2 (5/day) - Corruption Resistance, Cure Moderate Wounds, Follow Aura, Lesser Restoration, Resist Energy, Shield Other,
Spiritual Weapon, Tongues
1 (6/day) - Alarm, Cure Light Wounds, Divine Favour, Expeditious Retreat, Protection From Evil, Sanctuary, Shield Of Faith,
True Strike
0 (at will) - Acid splash, Brand, Create Water, Detect Magic, Detect Poison, Guidance, Light, Resistance, Stabilize
[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
Traveller's Outfit -- --
+3 Mithral Chainmail 13150 gp 20 lbs.
+1 Adamantine Spike Gauntlet 5005 gp 1 lb.
Silvered Dagger 22 gp 1 lb.
Cold Iron Dagger 4 gp 1 lb.
Efficient Quiver 1800 gp 2 lbs.
- +2 Drkwd C Longbow [+1] 8530 gp 3/2 lbs.
- Drkwd Quarterstaff 340 gp 2 lbs.
- Cold Iron Boar Spear 10 gp 8 lbs.
- 20 Silvered Arrows 41 gp 3 lbs.
- 20 Cold Iron Arrows 2 gp 3 lbs.
- 20 Blunt Arrows 2 gp 3 lbs.
- 18 Cold Iron Javelins 36 gp 36 lbs.
Belt of Dexterity +2 4000 gp 1 lb.
Headband of Wisdom +2 4000 gp 1 lb.
Amulet of Nat Armour +2 8000 gp --
Cloak of Resistance +3 9000 gp 1 lb.
Ring of Sustenance 2500 gp --
Eyes of the Eagle 2500 gp --
Handy Haversack 2000 gp 5 lbs.
- 2 Q w/ 40 Cold Iron Arrows 4 gp 6 lbs.
- Ioun Torch 75 gp --
- Healer's Kit 50 gp 1 lb.
- 2 Traveller's Outfits 2 gp 10 lbs.
- Furs 12 gp 5 lbs.
- 4 50' ft. Silk Ropes 40 gp 20 lbs.
- 2 Grapppling Hooks 2 gp 8 lbs.
- 10 Sacks 1 gp 5 lbs.
- Flint & Steel 1 gp --
- Whetstone 2 cp 1 lb.
- Small Tent 10 gp 20 lbs.
- Bedroll 1 sp 5 lbs.
- Winter Blanket 5 sp 3 lbs.
- Crowbar 2 gp 5 lbs.
- Hammer 5 sp 2 lbs.
- Shovel 2 gp 8 lbs.
- Abacus 2 gp 2 lbs.
Silver Holy Symbol 25 gp 1 lb.
Total weight carried: 34 lbs. Handy Haversack Contents Weight: 109 lbs.
Treasure: 326 gp, 23 sp, 48 cp Gems: Violet Garnet (500 gp)
Carrying Capacity:
light- 43
medium- 86
heavy- 130 [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 37
Height: 5'11"
Weight: 173
Hair Color: Straw
Eye Color: Steel Grey
Skin Color: Medium Tan
Appearance: Worn
Demeanor: Pleasant[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]