SweeneyTodd
First Post
I really enjoyed Siege of Durgam's Folly. I never ran it as is, but I did adapt it into a long-running campaign I used to GM in Neverwinter Nights. The party eventually took over the keep and used it to house a village displaced by war, so we got a lot of mileage out of the maps.
My advice is to play up the "survival horror" aspects. I thought the encroaching magical technology that was infecting the surrounding countryside was really creepy, so I pushed that angle. I remember a great scene where the PCs put some of the "experiments" out of their misery after trying valiantly to cure them. By the end of the scenario, it was personal.
My advice is to play up the "survival horror" aspects. I thought the encroaching magical technology that was infecting the surrounding countryside was really creepy, so I pushed that angle. I remember a great scene where the PCs put some of the "experiments" out of their misery after trying valiantly to cure them. By the end of the scenario, it was personal.