RangerWickett
Legend
In an action TV series like, say, Human Target, you get 2 or 3 action scenes per episode. The writers usually mix and match easy-medium-hard difficulty, with static-mobile-hazardous location, and solo-group-horde numbers.
I would never try to have three combats in one session any more, though. When I do have action, I try to make it a single high-impact scene. I don't like wasting time with 'fluff' combat.
It's okay in my opinion for a TV show to have a fluff action scene where you know the good guy will win, because they can get it done in 2 minutes. But the time scale is too different between TV and game. My group usually games for four hours, and I don't want to spend half an hour or more on a fight that serves only to 'set the mood' or 'let the audience know how cool the bad guys are.' I'd rather do that sort of stuff through roleplaying and description.
So me, I'll usually have a four hour session with one hour-long combat. (It would be shorter, but we have two controllers, and one of them just won't learn that winging it is not only easier, it's more fun.) And the combat almost always has something at stake other than mere survival.
I would never try to have three combats in one session any more, though. When I do have action, I try to make it a single high-impact scene. I don't like wasting time with 'fluff' combat.
It's okay in my opinion for a TV show to have a fluff action scene where you know the good guy will win, because they can get it done in 2 minutes. But the time scale is too different between TV and game. My group usually games for four hours, and I don't want to spend half an hour or more on a fight that serves only to 'set the mood' or 'let the audience know how cool the bad guys are.' I'd rather do that sort of stuff through roleplaying and description.
So me, I'll usually have a four hour session with one hour-long combat. (It would be shorter, but we have two controllers, and one of them just won't learn that winging it is not only easier, it's more fun.) And the combat almost always has something at stake other than mere survival.