Quartz
Hero
The body count in D&D really bums me out, especially when it comes to my players (my kids).
Perhaps you should consider an alternative game system? One that places less emphasis on combat. D&D is the original looter-shooter game.
The body count in D&D really bums me out, especially when it comes to my players (my kids).
5e can't even claim to be "well supported" if we compare it with the number of sourcebooks released for the previous editions. Also, more often than not, 5e rules lean heavily on "DM decides" anyway.I'm definitely considering other systems, but there's something about how well-supported D&D is that just gives and gives and gives in terms of compatible content.
5e can't even claim to be "well supported" if we compare it with the number of sourcebooks released for the previous editions. Also, more often than not, 5e rules lean heavily on "DM decides" anyway.
I have always done these for typical intelligent enemies and the game never seemed to be less fun than in tables where everyone fights to the death.question: does that just ruin D&D or could it still be fun?
- most enemies stopped attacking after half damage, and tried to reach safety instead
- most opponents swoon or cower after 3/4 damage
Very few setting books and quiet a few big hardcover modules that are not as useful as the older, smaller and self contained adventures.I always think of "well supported" as settings and adventures, not splat books. How does it do in terms of them?
What I have noticed (and I have not read the whole thing) is that the party can be rewarded for not killing defeated foes and the DM is instructed to take the party prisoner instead of a TPK.Just wanted to say, having recently finished reading through the Wild Beyond the Witchlight, it‘s not as simple as choosing to never fight. There are some situations where luck is involved. If the dice don’t go your way, or you choose to walk into the wrong place (sometimes with no reason to expect going there will lead to combat), combat is likely to ensue.
Now, the number of those situations is small, and a DM could change them if they really wanted to guarantee combat would only come about by choice, but by default that isn’t the case.
Classic first response nails it here.Why not state that 0 HP isn't death but simply "enemy decides not to fight any more"?
D&D 5E is definitely the most-supported edition of any rpg game system on DriveThruRPG, and then there's DM's Guild.I'm definitely considering other systems, but there's something about how well-supported D&D is that just gives and gives and gives in terms of compatible content.
You might be interested in checking out my homebrew Stress condition, here:Even though they’re quite taxing, my take is that exhaustion points have to be at least as far for real psychological trauma as hitpoints are from battlefield wounds. I’m still trying to point at and gamify a boundary, not take them through Apocalypse Now.
Quantity =/= Quality?5e can't even claim to be "well supported" if we compare it with the number of sourcebooks released for the previous editions. Also, more often than not, 5e rules lean heavily on "DM decides" anyway.
I've found this, too. Players are hyper cautious and extremely risk adverse. Yet, this edition has the 2nd strongest 1st-level characters (following only 4E) and has some of the weakest monsters compared to the PCs. It's really bizarre how cautious and risk adverse players are in this edition.I’ve found players are particularly worried - perhaps even irrationally so - about Opportunity Attacks. Even when they have no hesitation about stepping up into melee range in the first place. Even when it is an enemy whose melee attack doesn't do much damage. Maybe it has something to do with giving the enemy a free attack. IDK.
That makes the pretty baseless assumption that less quantity leads to greater quality, or on the flip side, that greater quantity leads to fewer products of quality.Quantity =/= Quality?
Does it?That makes the pretty baseless assumption that less quantity leads to greater quality, or on the flip side, that greater quantity leads to fewer products of quality.
Sure?Quantity =/= Quality?
Not automatically, but generally it does, just by dint of there being more to choose from. In any case, it definitely does when it comes to D&D. Aside from the people who swear that the original Grey Box is the one true sourcebook for Forgotten Realms, most who have been around long will agree that the best sources for the setting are in the 2E and 3E era, where it was supported by more books. Dark Sun was definitely best supported when there was more material, as was Planescape, Spelljammer, etc.Does it?
My point was that it is a false claim that greater quantity (represented by "number of sourcebooks released") automatically correlates with greater quality (represented by the term "well supported"), which was the metric used by the poster I quoted.