Quartz
Hero
The body count in D&D really bums me out, especially when it comes to my players (my kids).
Perhaps you should consider an alternative game system? One that places less emphasis on combat. D&D is the original looter-shooter game.
The body count in D&D really bums me out, especially when it comes to my players (my kids).
5e can't even claim to be "well supported" if we compare it with the number of sourcebooks released for the previous editions. Also, more often than not, 5e rules lean heavily on "DM decides" anyway.I'm definitely considering other systems, but there's something about how well-supported D&D is that just gives and gives and gives in terms of compatible content.
5e can't even claim to be "well supported" if we compare it with the number of sourcebooks released for the previous editions. Also, more often than not, 5e rules lean heavily on "DM decides" anyway.
I have always done these for typical intelligent enemies and the game never seemed to be less fun than in tables where everyone fights to the death.question: does that just ruin D&D or could it still be fun?
- most enemies stopped attacking after half damage, and tried to reach safety instead
- most opponents swoon or cower after 3/4 damage
Very few setting books and quiet a few big hardcover modules that are not as useful as the older, smaller and self contained adventures.I always think of "well supported" as settings and adventures, not splat books. How does it do in terms of them?
What I have noticed (and I have not read the whole thing) is that the party can be rewarded for not killing defeated foes and the DM is instructed to take the party prisoner instead of a TPK.Just wanted to say, having recently finished reading through the Wild Beyond the Witchlight, it‘s not as simple as choosing to never fight. There are some situations where luck is involved. If the dice don’t go your way, or you choose to walk into the wrong place (sometimes with no reason to expect going there will lead to combat), combat is likely to ensue.
Now, the number of those situations is small, and a DM could change them if they really wanted to guarantee combat would only come about by choice, but by default that isn’t the case.
Classic first response nails it here.Why not state that 0 HP isn't death but simply "enemy decides not to fight any more"?
D&D 5E is definitely the most-supported edition of any rpg game system on DriveThruRPG, and then there's DM's Guild.I'm definitely considering other systems, but there's something about how well-supported D&D is that just gives and gives and gives in terms of compatible content.