s/LaSH said:Sadly, D&D is too granular for this to work without a heck of a lot of analysis and rebalance work.
I don't think anyone here is assuming that. However, they are significantly less powerful than the standard, and opponents that should be fairly easy to defeat become much more difficult. In the very example you described, the opponents of the "suggested CR" are much more difficult for you to defeat than the standard 1/4 of resources. To your characters, they're a much higher CR than is listed in the book, and as you gain more and more levels, the disparity will become even more extreme. Worse yet, you'll be rewarded less and less XP, as your GM will be forced to put you against opponents of lower CRs than your level, until you're no longer gaining XP for opponents that are challenging for you.e3_Jeb said:But it seems that everyone here is assuming that the PCs are completely inept without their magic items.
cptg1481 said:
However, IMO if you are simply going to replace the role of magic
items with some other system of acquiring increased chances
(through probability generation) of successfullyachieving the
goals of your characters you haven't really changed the game
mechanic but rather its flavor only. Be sure that's what you're
after. Granted, flavor can make all the difference in settings.
Michael Tree said:Will the barbarian player be happy when he's useless in all combats unless for bullrushes? Both sound dreadfully boring to me.
Apok said:I love the idea of magic weapons and items, don't get me wrong, but I think that they should all be unique, named with a rich history. They should also be powerful, perhaps with some drawbacks attatched to them.
Trainz said:I REALLY like this concept.
If someone puts such a system together, BY ALL MEANS, e-mail me. I would be very tempted to give it a shot IMC.
Jeph said:One word: 4CTF.
Okay, so it's really four words . . . so sue me.It's a great way of making things more character-oriented, instead of object-oriented, while maintaining the same power level. Just outlaw the Gadget option, and bingo!
Of course, it's also totally broken, but as an avid lover of Feng Shui, who am I to complain about such tribial matters?
RangerWickett said:
Alternately, if you want to pass on standard statistical bonuses, you can get cool powers, like the above-mentioned wall-running, high-jumping, or kamehameha energy blasting. I personally think it's much cooler to have a high-level monk who can fire classic ki blasts, or to have a cleric with actual angelic wings and a holy aura, rather than having a few cloaks of protection and an amulet of natural armor.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.