Angellis_ater
First Post
So, I've been contemplating changing how combat works for us. We've recently encountered a spacing problem (a table broke and now we don't have room to place large maps anymore) and I'm considering new options for how to handle 4E combats.
Right now I am considering creating smaller "zones" and use the following rules:
One move action takes you to an adjacent zone.
One run action takes you two zones. (Or two move actions).
Inside a zone, you are either engaged or not. Engaged is melee distance. Unengaged is Close.
Close Burst 1 = All engaged are targeted.
Close Burst 2-4 = All in zone are targeted.
Close Burst 5+ = All in zone and all in adjacent zones are targeted.
Ranged 5 is within 1 zone, Ranged 10 is from one zone to an adjacent and above that every 5 squares is one additional "zone" away.
Engaged Rules:
- If you are engaged to two or more enemies, you grant combat advantage.
- If you are engaged with atleast one enemy, you have cover against ranged attacks from outside your zone.
- If you are engaged to two or more enemies, you have cover against ranged attacks from inside your zone too.
- Shifting will unengage you from one enemy. More squares shifted = more enemies to unengage from.
- Leaving engaged/making ranged or Area attacks while engaged = opportunity attack.
The areas I have difficulty solving are how to handle Reach Weapons and Close Blasts, and Area Burst 1 attacks (Area Burst above that follow the Close Burst schematics above + range as per ranged attacks) - so do you have any suggestions and/or ideas?
Right now I am considering creating smaller "zones" and use the following rules:
One move action takes you to an adjacent zone.
One run action takes you two zones. (Or two move actions).
Inside a zone, you are either engaged or not. Engaged is melee distance. Unengaged is Close.
Close Burst 1 = All engaged are targeted.
Close Burst 2-4 = All in zone are targeted.
Close Burst 5+ = All in zone and all in adjacent zones are targeted.
Ranged 5 is within 1 zone, Ranged 10 is from one zone to an adjacent and above that every 5 squares is one additional "zone" away.
Engaged Rules:
- If you are engaged to two or more enemies, you grant combat advantage.
- If you are engaged with atleast one enemy, you have cover against ranged attacks from outside your zone.
- If you are engaged to two or more enemies, you have cover against ranged attacks from inside your zone too.
- Shifting will unengage you from one enemy. More squares shifted = more enemies to unengage from.
- Leaving engaged/making ranged or Area attacks while engaged = opportunity attack.
The areas I have difficulty solving are how to handle Reach Weapons and Close Blasts, and Area Burst 1 attacks (Area Burst above that follow the Close Burst schematics above + range as per ranged attacks) - so do you have any suggestions and/or ideas?