Micah Sweet
Level Up & OSR Enthusiast
And how has that suddenly happened, when before they could be?Naah. It's easy to make it work, just say those abilities come out too fast to be counterspelled.
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And how has that suddenly happened, when before they could be?Naah. It's easy to make it work, just say those abilities come out too fast to be counterspelled.
Vecna broke the multiverse again, I'm betting.And how has that suddenly happened, when before they could be?
Never logical, no, and that indeed presents its own set of problems. But changing an effect from spell to not-spell for "simplicity" and so it can't be counterspelled is blatant mid-edition revisionist gamism and I don't like it.Bless is a spell that can be countered, but bardic inspiration cannot, even though the latter is magical as well. Countercharm is magic, but it's not a spell like many other protective spells, and thus it can't be counterspelled. Performance of creation from the College of Creation subclass is a very magical ability that creates something out of nothing, but it can't be counterspelled as it's not a spell. There is a spell called creation however.
Channel divinity is a magical ability that is not a spell. It can't be countered. It's just as magical and comes from the divine as the cleric's or the paladin's spells. Wrath of the Storm is a magical reaction for the Tempest domain, but it's not a spell and can't be countered. The warlock spell hellish rebuke however is a reaction spell that can be countered.
Wild shape is a magical ability that can't be countered. Polymorph and the other shapeshifting spells can be countered. Spirit totem is a magical ability of the Circle of the Shepherd subclass that summons a spirit, but it can't be counterspelled unlike spells that summon things.
You get the point? We could go on and on. 5e has been selective and inconsistent about counterspelling from the very beginning. It was never logical.
You jest, but they could go right out and say that. They used to, when stuff like this happened. Now they don't explaining themselves from the perspective of the world the game is designed to let you play in.Vecna broke the multiverse again, I'm betting.
Also the CR system is so broken that high CR opponents hit waaaay below their weight class, especially solo. I've seen 13th level parties successfully fight CR 25+ enemies when they can nova (which they almost always can).I just want to point out that the bold text isn't quite true. A CR 19 solo it a threat for 4-5PCs in the lvl10-11 range. I think a lot groups make it close to that.
Well, sort of. Die Vecna Die is the only multiverse-wide explanation for edition changes that I can recall. Every other edition transition was only explained in-universe within the Realms (Time of Troubles, Spellplague, Second Sundering). Well, that and 1E->2E Greyhawk, in Fate of Istus.You jest, but they could go right out and say that. They used to, when stuff like this happened. Now they don't explaining themselves from the perspective of the world the game is designed to let you play in.
some wizards learned to obfuscate spell casting to avoid counterspelling...Yeah, or what with all the counterspelling (apparently) going on, a technique was developed to obfuscate spell-attacks to make them not quite work like known spells. This trick has been shared far and wide (but not with pesky adventurers!)
I don't know about you but I never used the switch ups mid campaign (even 3 to 3.5) so we never needed a reason for the change, it was always that way for each campaginYou jest, but they could go right out and say that. They used to, when stuff like this happened. Now they don't explaining themselves from the perspective of the world the game is designed to let you play in.
The CR system doesn't work at all... I have seen a few shadows pose a deadly threat to a 17th level party (one lucky crit to a low str build) that can have lasting effects on carrying equipment. I have also watched 9th level parties smack around CR20+ monsters.Also the CR system is so broken that high CR opponents hit waaaay below their weight class, especially solo. I've seen 13th level parties successfully fight CR 25+ enemies when they can nova (which they almost always can).