Thommy H-H
Adventurer
I tried to remake the orc statblocks from Volo's to be 'setting agnostic' a while before this book came out, not because I particularly objected to including the standard orc pantheon in my homebrew setting, but just because I wanted them to be a bit more generic, like standard NPCs. I ran into problems straight away with finding themes that actually worked with the stats. The Blade of Ilneval ("Orc War Blade") worked quite well as a more strategic variety of orc leader, but beyond that I pretty much ran out of synonyms for "priest in a tribal culture" that weren't incredibly problematic. "Witch doctor" for example has a tremendous amount of cultural baggage attached to it.
All of which is to say that, once you remove the different deity-related flavourings for those statblocks, all you end up with is Tactical Orc, Cleric Orc, Another Cleric Orc, Sneaky Orc and Gross Exploding Orc. They can't really be anything except themed followers of gods that may not exist in other settings which, as has been pointed out, they're trying to move away from. Even if you do somehow manage to successfully file off the serial numbers, what are the variant clerics bringing to your game that the Eye of Gruumsh isn't? Or that you couldn't get equally well by using a generic NPC statblock? If they want to move orcs into being a core race (which it seems they do), and feature them in art being different adventuring types, like the orc rogue and warlord featured in this book, why even bother with these guys which are bogged down with unfortunate, problematic, "savage" theming?
I can see why they sidestepped the whole thing, to be honest.
All of which is to say that, once you remove the different deity-related flavourings for those statblocks, all you end up with is Tactical Orc, Cleric Orc, Another Cleric Orc, Sneaky Orc and Gross Exploding Orc. They can't really be anything except themed followers of gods that may not exist in other settings which, as has been pointed out, they're trying to move away from. Even if you do somehow manage to successfully file off the serial numbers, what are the variant clerics bringing to your game that the Eye of Gruumsh isn't? Or that you couldn't get equally well by using a generic NPC statblock? If they want to move orcs into being a core race (which it seems they do), and feature them in art being different adventuring types, like the orc rogue and warlord featured in this book, why even bother with these guys which are bogged down with unfortunate, problematic, "savage" theming?
I can see why they sidestepped the whole thing, to be honest.