Tallifer
Hero
But it doesn't answer the challenge posed by this thread.
The "grid" is that you can have ONE sub-class. I know there are others....many, in fact. That can apply. I am asking for your preferences/favorites if you HAD to choose ONE.
I'm asking what would you make "basic" and what could you live with holding off to later expansions of the game. And those other classes to be added would come in later [in the] edition.
You mean, you do not see these breakdowns as valid/effective. Personally, I think D&D can improve, greatly, by taking this level of "balance" into account. Assassins don't need to use magic. Warlords don't have to be "experts" (or "warriors", depending on how you flavor/fluff them)
I am saying, since this seems to be going beyond lots of heads, IF YOU HAD TO CHOOSE ONE....you could only have ONE in the starter set, which one would you choose?! THAT'S the point, question and challenge of this thread.
I'm saying "If you had to pick ONE what would it be?" That's all.
Makes total sense if you ask me. You were able to place a full 8 classes within those criteria. I'm not askign for 8. I'm asking for 4. So...what's more important to you, out of the box?...what's the more definitive archetype? What would you want to play with?
Sorry, but many of us are not going to accept a challenge like that. Your assumptions are too narrow and only allow for answers from like-minded posters.
I predict 4 classes in the Starter, and 4 alternate builds of those classes + 8 more classes/sub-classes in the Players' Handbook.
Likewise I predict 4 races in the Starter, and 12 optional races in the Players' Handbook.
I also now predict that the Starter will be released at Gencon to give time for the Old Schoolers to play it and enjoy it. Calling it a Starter Box will mollify the Thirders and Fourthers, who will look forward to the imminent release of the big fat Players' Handbook.