steeldragons
Steeliest of the dragons
This should probably be a poll...but I can't really be bothered to figure out how to make one...or one that would be simple...so if someone wants to try to fork this thread/take that on, feel free!
Let us assume, for the purposes of this thread, that the makers of 5e/Next/Dnd:TNG have decided, that for the sake of page space, limiting option bloat, starter simplicity, etc...they are going with the "tiered" model of books (or boxed sets).
A Beginner/Adventuer, Expert/Champion, Master/Hero.
Let us also assume, that for the same reasons listed above, it is set in stone that there will be EIGHT (8) classes presented in the Beginner/Initially released material for the game.
Four of them are no-brainers and I wager would not warrant any argument:
Class (Prime Ability, "Power Base/Category", Caster or Non-caster, Warrior-combat strong/leaning or Expert-knowledge strong/leaning)
Fighter (Strength-based, "Martial", Non-caster, Warrior)
Thief (Dex-based, "Stealth", Non-caster, Expert)
Cleric (Wisdom-based, "Divine", Caster, Warrior)
Mage (Int-based, "Arcane", Caster, Expert)
Ok?...Ok.
What ONE (1) sub-class for each of these would you say make the cut?
Not to worry, all of your other options are coming out in the next installment/expert set/whatever you want to call it.
But what single sub-class for each of these 4 bases would you want to include/are the most archetypical to fill out the other 4 spaces?
The fighter seems, to me, to be the most problematic, since there are so many varying types of fantasy warrior. On the flip side, Druid seems the "no-brainer" for the cleric-sub.
I think I might go with something like the following:
Barbarian (as a nod to Conan's original impact/influence on the game: Str. & Con. Prime abilities, "Primal", Non-caster, Warrior)
Avenger (a less-evil sounding assassin/thug/batman-esque rogue: Str. & Dex. Prime abilities, "Martial", Non-caster, Expert)
Druid (Wis. & Con. Prime abilities, "Nature", Caster, Warrior)
Witch (Int. & Con. Prime abilities, "Nature", Caster, Expert)
End up with 4 distinct non-casting classes, 4 casting classes, and a taste of various different "power bases" (again assuming such a thing is to be incorporated in distinguishing class flavor).
Then the Expert level set can get into: Paladins (Divine), Rangers (Nature), Bards (also Nature, I hope), Theurgists (Divine), Shamans (Primal), Illustionists/Necromancers/etc...(Arcane), Warlords (Martial, I'm going to hope), etc. etc.
I think 8 at a time seems like a nice array of choices without getting too bogged down in options.
But what would you all think?
1 sub-class for each of the base 4. Go!
--SD
Let us assume, for the purposes of this thread, that the makers of 5e/Next/Dnd:TNG have decided, that for the sake of page space, limiting option bloat, starter simplicity, etc...they are going with the "tiered" model of books (or boxed sets).
A Beginner/Adventuer, Expert/Champion, Master/Hero.
Let us also assume, that for the same reasons listed above, it is set in stone that there will be EIGHT (8) classes presented in the Beginner/Initially released material for the game.
Four of them are no-brainers and I wager would not warrant any argument:
Class (Prime Ability, "Power Base/Category", Caster or Non-caster, Warrior-combat strong/leaning or Expert-knowledge strong/leaning)
Fighter (Strength-based, "Martial", Non-caster, Warrior)
Thief (Dex-based, "Stealth", Non-caster, Expert)
Cleric (Wisdom-based, "Divine", Caster, Warrior)
Mage (Int-based, "Arcane", Caster, Expert)
Ok?...Ok.
What ONE (1) sub-class for each of these would you say make the cut?
Not to worry, all of your other options are coming out in the next installment/expert set/whatever you want to call it.
But what single sub-class for each of these 4 bases would you want to include/are the most archetypical to fill out the other 4 spaces?
The fighter seems, to me, to be the most problematic, since there are so many varying types of fantasy warrior. On the flip side, Druid seems the "no-brainer" for the cleric-sub.
I think I might go with something like the following:
Barbarian (as a nod to Conan's original impact/influence on the game: Str. & Con. Prime abilities, "Primal", Non-caster, Warrior)
Avenger (a less-evil sounding assassin/thug/batman-esque rogue: Str. & Dex. Prime abilities, "Martial", Non-caster, Expert)
Druid (Wis. & Con. Prime abilities, "Nature", Caster, Warrior)
Witch (Int. & Con. Prime abilities, "Nature", Caster, Expert)
End up with 4 distinct non-casting classes, 4 casting classes, and a taste of various different "power bases" (again assuming such a thing is to be incorporated in distinguishing class flavor).
Then the Expert level set can get into: Paladins (Divine), Rangers (Nature), Bards (also Nature, I hope), Theurgists (Divine), Shamans (Primal), Illustionists/Necromancers/etc...(Arcane), Warlords (Martial, I'm going to hope), etc. etc.
I think 8 at a time seems like a nice array of choices without getting too bogged down in options.
But what would you all think?
1 sub-class for each of the base 4. Go!
--SD