Yeah, just remove the slash ( / ) in the first QUOTE tag. The slash indicates the "end" tag, the "begin" tag is written without that.
Bye
Thanee
I apologise. It truely wasn't intended to be an insult. Homer's looking for an anchor. He sees Bart. He envisions Bart as an anchor. Bart says "think harder Homer" and Homer realises that Bart is not the solution that he originally saw. He then goes on to use (I think) the W from the outside of the monorail.Piratecat said:Saeviomancy, you have 1700 posts here over two years. How is it that you aren't being polite? Please, have fun conversations without subtle insults.
I just wanted to thank you for that wonderful, wonderful post.WizarDru said:The presence of magic is going to make any solution possible, and relatively easy. The question becomes one of opportunity cost, an issue often forgotten.
NOTE: High-level PCs either have lots of cash, or lots of powerful items...sometimes both. Remember that the PCs are in an arms race, of sorts, with the BBEG and his forces. Fighting powerful outsiders? You'd better be prepared.
High-level D&D is about tough choices: do I use that Teleport now? Will I need it later? Is this worth spending my sacrifice on, or using my last Fly spell? Will I need this scroll, potion, or wand later? Do I have enough hit points, or should I heal? Should I activate a death ward now, or wait ten minutes? Should I use my +5 sword, or get out the anarchic +3 keen one, instead? In a game with insta-death saves, a single round can be the difference between life and death. Opportunity cost matters.
Mac Callum said:My problem wasn't that players would use Buff-Scry-Teleport; it was that I couldn't think of any good reason why my BBEG's wouldn't. Why would the BBEG wait for the PC's to get equipped & ready? Better to hide, wait for them to go home, rest, split up around the city as they run errands -- and then send in commando teams to take them out one by one.
Powerful PCs have powerful enemies, you know.
Of course, the PCs were aware this might happen, so they took all kinds of counter-measures. There were items & spells to prevent scrying, throw off divinations, block Teleports, etc. It was an arms race - and both sides committed a lot of resources to it. It was fun -- the first time.
If Teleport the way it is works for your campaign, fine. Piratecat's story hour is a great example of where it works, but I've often wanted to run campaigns where the PCs didn't have to worry about being ambushed at any time (we aren't playing Paranoia: The Dragon Age). I'm thought of a few ways to help make the PCs feel safe at home - without committing a big chunk of resources to it. I don't necessarily use all of them in the same campaign.
I want to stress, I don't do this to handicap my players or because I can't think of ways to challenge Teleporters. My players have asked for it so they can sleep at night & relax at home.
They know if they don't I won't cut them an inch of slack.
Mac Callum