Ankh-Morpork Guard
First Post
Methinks a lot of us have by now. I like P-Cat's solution though! Bring on the Pogo-stick!!!Gargoyle said:Getting tired of explaining how to challenge teleporters I see.![]()
Methinks a lot of us have by now. I like P-Cat's solution though! Bring on the Pogo-stick!!!Gargoyle said:Getting tired of explaining how to challenge teleporters I see.![]()
Creamsteak said:Thanee, what campaign styles are you talking about?
Yup. I wouldn't underestimate this. Volcanoes, stormy places, whatever, they can be teleport-proof if you want to.Aaron L said:As written, Teleport has an easy "out" for any DM who wants to use it. Teleportation can be hard or impossible in areas of "strong physical or magical forces." There is nothing stopping you from placing any areas you want as areas of strong forces.
Perhaps that's because the underdark really is quite unsuitable for high level parties.Thanee said:@Gargoyle: I don't really want to recreate a LotR feel, I just used it as an example, since it seems to bring the point across (to most people, that is).
Underdark is also a good topic, adding to my above post. An exploration into the Underdark with Teleport available just means, that you never have to rest down there or move there without full buffs running. It simply destroys the whole atmosphere of that place, IMHO.
Bye
Thanee
Thanee said:@Talon5: That's one thing, I totally not agree with. A character who can teleport doesn't use it simply because the adventure isn't really prepared for this power at this moment? This "metagamish" approach isn't exactly what I prefer to do. If a character can teleport and it makes sense to do so, then the character uses this ability. Unfortunately, it's very often the best option.
Talon5 said:What I was offering in my suggestion was more to the- seek other options, or talk to your players, tell them what you want to do in the campaign, what flavor you want to set.
TP opens that up to us, yet Sumiir's horse limits us again.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.