D&D 5E Let's break the Ring of Spell Storing

Hi, so where can I read the description for the Ring of Spell Storing?
Is this for D&D 5th Ed?
Also, can it be reasonably bought or only if you're "lucky" enough to have a DM drop it as loot?
 

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Hi, so where can I read the description for the Ring of Spell Storing?
Is this for D&D 5th Ed?
Also, can it be reasonably bought or only if you're "lucky" enough to have a DM drop it as loot?

First this is a thread for 5th edition D&D
Second as to if he wants to sale magic"which should never be the case" its up to the GM from what I can see as no prices.
 

Second as to if he wants to sale magic"which should never be the case" its up to the GM from what I can see as no prices.

I am sure there will be some rules for it in the DMG, one of the things associated with rarity will be price range.

From the beta test.

Buying Magic Items
Unless you decide your campaign works otherwise, magic items are, by and large, so rare that no market exists for them. Situations might arise that allow characters to buy or sell magic items. Buying magic items might be easier in a city with a magical academy or a large temple, or in some other location that serves as a hub where adventurers can sell their loot. For example, an apothecary might offer a small selection of potions, or the adventurers might hear rumors of a black market auction where magic items are sold.
Common magic items, such as certain potions and scrolls, can sometimes be procured from an alchemist or a spellcaster. Individuals who aren't normally in the business of selling magic items might want something other than gold in exchange. For example, an NPC mage might create a scroll or adventurers if they complete a quest for her.


Rarity
Magic item rarity serves several purposes in the game. An item’s rarity provides a rough measure
of the strength of the magic in the item as compared to other magic items. If your campaign allows
for trade in magic items, rarity can help you set prices for them. Rarity also gives you a sense of
how likely characters are to find a particular item, given the characters’ level. All that said,
rarity shouldn’t get in the way of your storytelling. If you allow a ring of invisibility to fall
into the hands of a 1st-­‐level character, then so be it. It might be an enjoyable feature of your
campaign.
A magic item has one of six different levels of rarity, from most to least available: common,
uncommon, rare, very rare, legendary, and artifact. The closer an item’s rarity is to artifact, the
less numerous such items become. Most legendary items and all artifacts are unique.


MAGIC ITEM RARITY
Rarity Min. Level Item Value
Common 2 50–100 gp
Uncommon 3 100–500 gp
Rare 5 500–5,000 gp
Very rare 7 5,000–10,000 gp
Legendary 9 10,000–50,000 gp
Artifact 11 50,000+ gp

Min. Level: The item should be in the hoard or possession of a creature of this level or higher.
Item Value: The recommended amount that the item is worth, in gold pieces.
item is worth, in gold pieces.
 

I don't know if personal spells could be cast 'into' a ring of spell storing. I think the range: self would prevent casting it into the ring, especially on the hand of another character.

The attunement could be described as more in depth than casual syncing with, and more on the possessive side* where someone else 'attuning' to your precious could be quite uncomfortable. If that's not enough disincentive, perhaps house rule that you roll a d20 to attune. On a 1 you can never attune again, or worse yet the item is destroyed similar to the charged wands.

*Somewhere between 'dating someone' and 'the Lord of the Rings'
 


I don't know if personal spells could be cast 'into' a ring of spell storing. I think the range: self would prevent casting it into the ring, especially on the hand of another character.
The way the ring is worded, none of the attributes of the spell (including range) matter at all, as the spell's effect does not occur at the time. You just have to be "touching the ring as the spell is cast." You aren't casting the spell on the ring.
 

The main value of it does seem to be that it lets you give concentration spells to noncasters, thus letting you layer extra concentration buffs/debuffs. The barbarian is a great candidate for this. Barbs tend to crank up their Con to the max, they're proficient in Con saves, and when raging they take half damage from most attacks.

It's also extremely useful for a warlock, who can recharge the ring every short rest.
 

I don't know if personal spells could be cast 'into' a ring of spell storing. I think the range: self would prevent casting it into the ring, especially on the hand of another character.

No such limitation.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring.

In fact, the only limitation is in the number of spell slot levels.


PCs (or even NPCs/monsters) who cast spells outside the more typical "spell casting" rules (e.g. a Monk spending Ki points to cast a given spell) could put their spell into the ring. No limits with regard to that. If the text states that a given PC or NPC can cast a spell, it can be put into the ring regardless of other rules of the spell.
 

The main value of it does seem to be that it lets you give concentration spells to noncasters, thus letting you layer extra concentration buffs/debuffs. The barbarian is a great candidate for this. Barbs tend to crank up their Con to the max, they're proficient in Con saves, and when raging they take half damage from most attacks.

It's also extremely useful for a warlock, who can recharge the ring every short rest.

You can't concentrate on a spell while raging.
 

It's also extremely useful for a warlock, who can recharge the ring every short rest.

This is a misconception.

Example 1:

Warlock with full complement of spells and a full ring before a short rest casts the spell from the ring and all but one spell (x-1) of his own. Before the short rest, he puts a spell into the ring. Net gain zero. He could always cast x spells without owning the ring, so he is no better off than he was at the start of the day. He cast x spells, he takes a short rest, and he can still cast x spells. No different than if he had no ring at all.

Example 2:

Warlock with full complement of spells and a full ring before a short rest casts all of his spells and one spell from the ring. Before the short rest, he cannot put a spell into the ring. Net gain zero. After the short rest, he has no spells in the ring and he has his full complement remaining. He has so far only gained one extra spell from the ring total (the one he started with at the beginning of the day).

Note: Once a Warlock gets to level 5, he can never store more than one of his own spells into the ring because his own spells have a minimum spell slot level of 3 at that time (although he could get other PCs to store some of their low level spells into it).
 

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