Let's build a setting, one post at a time.


log in or register to remove this ad

The Lizardfolk culture is focussed on physical and mental perfection, The lizard folk believe that one who attains ultimate perfection and lives for 1000 years will transform into a legendary Dragon-khan and fly to Uol.

Very few have achieved perfection
 

In the northwest corner of Herzia, hundreds of halfling kinsmets have established the Republic of the Argent Spire, a cooperative mercantile and agrarian nation. They are led by a council of halfling elders and advised by Sorronxi, an evolved Lizardfolk sage well into her sixth century of life.
 

On the equator sits the tropical continent of Xandahaal. A lush rainforest covers most of this land mass, inhabited by giant reptiles found nowhere else on the planet. Strangely, it is believed by many scholars and loremasters, that Xandahaal is actually an artificial continent and is not native to this world.
 
Last edited:

Crossing the Straits of Vaeron from Vae Kolos, you will find the Kakistocracy of Ghace: a city-state of thieves, smugglers, and pirates, where anything and everything can be bought and sold. The plundering Ghacians are kept in check by the naval might of Vae Kolos. Their maritime battles are the stuff of legend.
 

a large fraction of the landmasses are island chains and dense archipelagos, as a result society has learned to build on top of water almost as effectively as they have on land.
 

a large fraction of the landmasses are island chains and dense archipelagos, as a result society has learned to build on top of water almost as effectively as they have on land.
Herzia is the largest continent, a kidney-bean shaped mass slightly larger than South America. Most of its area is between 20 degrees south and 45 degrees south latitude, with a bulge in the northeast extending just past the equator.

The equatorial seas ringing the planet are shallow, no more than a few hundred feet deep in most places, and covered with small to medium-sized island chains. Halflings and their tall, brutish cousins, humans, are the predominant residents of these islands.
 

Of all the races, the most beloved of Uripan, Maiden of Printemps, are the halflings. Blessed with her abundance, they are the most common race on the great continent of Herzia.
As proof of Uripan's love, halfing point to the existence of beer and tacos. Though the how and why of those gifts vary in legends, most halfings are in agreement that those items are proof of her love.
 

Xandahaal, the second largest continent, is slightly smaller than Australia with an almost perfectly circular coastline. The coast is sparsely populated by human and halfling settlers, with a few larger dwarven colonies situated at strategic points. The dense jungle interior hides ancient ruins, guarded by green elves and their tamed dinosaurs. The night sky is somehow different on Xandahaal, filled with unknown constellations and strange stars.
 

Driftfoot Halflings have adapted to living on vasts raft-islands, interconnected floating platforms bound by rope bridges, gangplanks, and movable pontoons that can quickly be disassembled and rearranged for various needs. Each Driftfoot family lives on its own dedicated raft, built 3 or more pontoons wide, that can be detached or connected as needed. Most rafts feature a central shelter with a fish-leather roof, small fire pits for light and cooking, tinkering stations for crafting and storage nets slung under the deck, between the pontoons. Most families also have a couple of small coracles attached to their rafts which they use for quick trips around the flotilla or when they head to land to collect resources.

The Elders’ Raft sits are the center of these flotillas, much larger than the family rafts (sometimes as many as 12 pontoons wide) it serves as the communal hub where families come to trade their crafts and Driftfoot elders can meet for important discussions. The Elders' Raft is decorated with colorful banners, small wooden sculptures, and lanterns made from seashells and driftwood, at night it is a lively place filled with music, laughter, and aromas of grilled fish.

*Note Driftfoot Halflings dont have a swim speed but their big feet do give them advantage on swim checks
 
Last edited:

Remove ads

Top