D&D 5E Let's Catch Up With The D&D Planescape Videos!


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That is an issue for any of the 2e or older reboots. There is no good reason for WotC go indepth when there is already so much out there.
Oh! I have a different take...at least for Planescape.

One of the flaws with the 2e source material - for Planescape - was that it tackled a broad spectrum of the planes in a way that was vague and evocative. My opinion was that the info was not usually presented in a way that made an easy translation to play - it tended to be abstract, high concept, and was counting on the GM to do the heavy lifting.

I've mentioned it before, but one of the great things about the fan-created Planar Renovation Project is that it was taking these high/abstract concepts and grounding them into "here's what you can do at your table" ideas.

So one of the reasons why going "in-depth" into interesting locations, adventure seeds, and so forth in a 5e Planescape product would be that it gives the opportunity to address this original flaw & provide "direct pointing" for GMs.
 
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It's a sign of the times, as pretty much everyone has their "handheld multi-media device" with them constantly. I find that I listen to more videos than actively watch, as I can listen and drive, commute, clean the house, etc. I actively read articles too, but the younger generations do seem to be more about getting their news from videos and less from reading - certainly not from newspapers or printed comic books, which are becoming rare sites indeed.

Yeah I should change with the times, but just hard.

Heck some of my favorite blogs I use to read have moved to the video format......
 

Oh! I have a different take...at for Planescape.

One of the flaws with the 2e source material - for Planescape - was that it tackled a broad spectrum of the planes in a way that was vague and evocative. My opinion was that the info was not usually presented in a way that made an easy translation to play - it tended to be abstract, high concept, and was counting on the GM to do the heavy lifting.

I've mentioned it before, but one of the great things about the fan-created Planar Renovation Project is that it was taking these high/abstract concepts and grounding them into "here's what you can do at your table" ideas.

So one of the reasons why going "in-depth" into interesting locations, adventure seeds, and so forth in a 5e Planescape product would be that it gives the opportunity to address this original flaw & provide "direct pointing" for GMs.
That makes sense. I personally would like information about the planes to be in a Manual of the Planes type book rather than a dedicated planescape book. Though I feel like making them more playable is good however it is achieved. I am assuming that is one of the goals with the Sigil and Outlands 5e book?
 

Oh! I have a different take...at for Planescape.

One of the flaws with the 2e source material - for Planescape - was that it tackled a broad spectrum of the planes in a way that was vague and evocative. My opinion was that the info was not usually presented in a way that made an easy translation to play - it tended to be abstract, high concept, and was counting on the GM to do the heavy lifting.

I've mentioned it before, but one of the great things about the fan-created Planar Renovation Project is that it was taking these high/abstract concepts and grounding them into "here's what you can do at your table" ideas.

So one of the reasons why going "in-depth" into interesting locations, adventure seeds, and so forth in a 5e Planescape product would be that it gives the opportunity to address this original flaw & provide "direct pointing" for GMs.
The only "flaws" are with the person running the game, as 2e had massive information and detail yet left room for the DM to expand and add his own take. I stand by my original statement in that 5e version is a more simplified version to handhold or as you said "direct pointing" those who need help in running a game. First-time DMs or those who can't handle the amount of information provided in earlier materials.
 

That is an issue for any of the 2e or older reboots. There is no good reason for WotC go indepth when there is already so much out there.
agree 100% a minor change good or bad is no reason to buy a new version with less information for what an added class option or two a few spells or other lean substance.
 


That is an issue for any of the 2e or older reboots. There is no good reason for WotC go indepth when there is already so much out there.
I mean, WotC has mentioned this before, they do not feel the need to redo what's already printed and accessible through DM's Guild. Still, the artwork for the SJ box set (even if the contents was miserly) and for PS is why Ive picked these up; I can always go back to my box sets and home-brew contents. Ive accepted that the era of prodigious book and box set materials are over for D&D.
 

The only "flaws" are with the person running the game, as 2e had massive information and detail yet left room for the DM to expand and add his own take. I stand by my original statement in that 5e version is a more simplified version to handhold or as you said "direct pointing" those who need help in running a game. First-time DMs or those who can't handle the amount of information provided in earlier materials.
Ah, thanks, that felt great to read. ;)
 

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