Doctor Bomb
First Post
Algolei said:I wonder if the six character attributes can be considered along the same lines? (Str, Dex, Con, Int, Wis, Cha.) Hmm, hmm...needs more thinking.
Well, IMC I deal with this issue as well, especially as the characters get up in the demon-fighting levels (10+). I am about on the same wavelength as Orichin here, with a little more DND planar cosmology.
The mind is the seat of Intelligence, and IS an Astral body, housed on the Material Plane in the brain. While traveling astrally, the mind leaves the body, and in death, the mind often fragments, some clinging to the soul, some being released as ectoplasmic energy (and with no portal to the Astral plane, becoming one with the protomater mist of the Ethereal plane), and some remaining with the corpse (thus the Speak with Dead and similar spells do not require contacting the Outer planes, but don't always net you the information you are looking for).
The soul is the seat of Wisdom, and is an ethical/moral piece of planar energy (in the Forgotten Realms this would be the Weave {or Shadow Weave for some critters}) which is tied to the creature's plane of origin, but through life choices may be aligned with an ideal or deity, and thus pass on to another plane after the death of the body. Trap the Soul and other spells that remove the soul from the body leave a comatose creature (no Wisdom score) which can be used as a puppet by anyone with the proper spells or talents.
With a strong enough connection to an ideal, the soul will keep most of the mind with it as it becomes a larvae, petitioner, or other Outer planar creature, but without the original physical brain, the memory paths are new, and thus the creature doesn't *usually* remember any of its former life.
Fey creatures and elementals are special cases. The fey are corporeal but do not have traditional souls, and almost never have any connections to Outer planar powers or ideals for their own sake, and so nearly all are directly subsumed into the Prime upon death or shortly thereafter (no corpse left behind for long.) They are the original "native outsider", and don't travel to the outer planes except in the company of the Seelie or Unseelie Court, as they fall under the rules of "outsiders away from their home plane" while not on the Prime and don't like the idea of leaving a corpse for somebody to pick over.
Elementals (including genies) are tied so strongly to their planes of origin that, like outsiders, their animating forces are subsumed into the plane, but they too leave behind a corpse while not on their native plane. As the corpse is usually elemental in nature, it immediately looses any semblance of an intelligent creature and thus cannot be raised, communicated with, etc. The intelligent elementals can become permanently aligned, but must acquire a template to bond with any plane other than that of their origin (and a fiendish dao will still not leave a soul - if it is killed on the lower planes, it becomes some native creature with the "earth" subtype, or may even just become an interesting rock.)
Ghosts and other incorporeal undead are the result of a soul that is more strongly aligned with the Prime than with any outer plane (maybe that's why there aren't nearly as many Neutral petitioners as there are neutral ghosts) and who retain some part of their minds, usually relating to death and emotional attachments.
Incorporeal creatures that are not undead are creatures of pure magical energy, and are the spirits that shamans and others call upon when communing. They ARE souls, but are usually mindless unless they have a matrix to store their minds (such as forest spirits or mountain spirits.)
Charisma is the attribute that measures the strength that energy. The undead and some other creatures use negative energy. Highly charismatic undead are usually those with more mind because more of their mind (their sense of self, so to speak) is bound to their soul. Positive energy provides the spark of life that creatures who are not undead need to bind the elements together. Outsiders, elementals, and fey use the energy of the plane they are native to.