#### Oryan77

##### Adventurer

The thread asking about the old post about the 2e adventure "The Forest Oracle" gave me an idea. Every so often I go and look up that thread just for kicks because that adventure is written so poorly.

Are there any DMs out there that would be interested in a little experiment?

I would love to read some stories about a DM that writes his own boxed text similarly as bad as the boxed text from the Forest Oracle:

http://www.enworld.org/forum/general-rpg-discussion/148566-example-worst-tsr-adventure-module-s-ever-published.html

I'm just wondering if players would actually notice the bad boxed text. And if they did, I'd love to hear what they say about it. Will they be confused and ask questions? Will they point out how unnecessary any of the description is? Or will they play along with it as if it is normal? And to help out, maybe we can help you create this terrible boxed text?

If anyone is interested, then you can give a brief explanation of the scenes you want to read boxed text for and we can help you write it. Doing this for more than just one scene would be better too. Just make the entire session kind of screwy with your descriptions, but play it off like you don't notice anything is screwy. If a player asks you, "Dude, what's up with this description?" just say things like, "What do you mean? Oh, yeah, I guess that doesn't make sense." and quickly move on to deflect the attention.

What do you think? Fun idea? Or an annoyingly waste of time?

Are there any DMs out there that would be interested in a little experiment?

I would love to read some stories about a DM that writes his own boxed text similarly as bad as the boxed text from the Forest Oracle:

http://www.enworld.org/forum/general-rpg-discussion/148566-example-worst-tsr-adventure-module-s-ever-published.html

The more confusing & funny the boxed text is, the better. Then for 1 entire session, actually read your boxed text to your players as they continue on with the game (in the campaign you are currently running, don't make a one-off game just to do this). Don't tell them anything about it ahead of time, and don't laugh or acknowledge how bad it is while you read it (or even after you read it). Just run the game like you normally would and act like everything is normal. But keep mental notes of your players reaction to all of your boxed text. You can fess up after the session just so your players don't think you're a crackpot. But then post the reactions you got here so everyone can see.A group of seven men approaches. They are following the road east, and are making good time, neither tarrying nor running. Their faces are expressionless. One is dressed as a cleric of some sort, and another is dressed as a traveling drummer. The others could be peasants or serfs going from one location to another for the harvest season. Each carries some sort of weapon. It is plain that they are not soldiers by their haphazard way of walking. They do not seem to be joking loudly or singing as they advance.

I'm just wondering if players would actually notice the bad boxed text. And if they did, I'd love to hear what they say about it. Will they be confused and ask questions? Will they point out how unnecessary any of the description is? Or will they play along with it as if it is normal? And to help out, maybe we can help you create this terrible boxed text?

If anyone is interested, then you can give a brief explanation of the scenes you want to read boxed text for and we can help you write it. Doing this for more than just one scene would be better too. Just make the entire session kind of screwy with your descriptions, but play it off like you don't notice anything is screwy. If a player asks you, "Dude, what's up with this description?" just say things like, "What do you mean? Oh, yeah, I guess that doesn't make sense." and quickly move on to deflect the attention.

What do you think? Fun idea? Or an annoyingly waste of time?

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