Strong
+1 Strength
You gain 1/2 more in carrying capacity.
Nimble
+1 Dexterity
You can gain Advantage on any Dexterity skill check or saving throw, once you use this feature you must finish a Short or Long Rest before you can use it again.
Indomitable
+1 Constitution
As a Reaction you can use a Hit-Die to heal some hit-points. Once you use this feature you must finish a Short or Long Rest before you can use it again.
Smart
+1 Intelligence
You gain 1 knowledge skill, 1 tool, and 1 language of your choice.
Wise
+1 Wisdom
You can often discern the outcome of things, finding the best course of action to take at any given moment.
You gain Insight as a skill if you don't already have it, if you already have it you may double your proficiency modifier in that skill.
Whenever you roll an Insight check to determine an outcome, you may add 1d6 to that roll, you can do this a number of times equal to your Wisdom modifier (a minimum of 1), and must finish a Long Rest to regain all spent uses.
Lovable
+1 Charisma
You gain a mob of admirers equal to your Charisma modifier (a minimum of 1). They are hardcore fanatics that will live & die for you. They do not fight, but they will take a hit for you. And if an admirer is killed, a new one will come to replace it.
Follower's Stats -
HP: 4
AC: 10
Stats, skills, saves: +0
Movement: 30 feet