D&D General Let's make the upper planes playable!


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The upper planes are currently useless for gaming potential beyond "paradise invaded."

Mount Celestia and Aboria, might be helpful if you squint, but has anybody ever used Bytopia?

So my challenge is as follows.

Let's make the upper planes somewhere enjoyable to run an adventure with a definite theme and opponents.

Stipulations.

1. Every outer plane needs its locals. Part of the problem is that they use Angels as a grab bag to fill in the whole upper planes, thus making them generic.
2. Every plane needs one unique thing that can be built on.
3. It cannot be just because it was invaded by bad guys, and you are bad enough, dude, to save the planes.
4. It still has to be built on the same overall themes. You cannot turn Bytopia into a plane of the Abyss or anything like that.

So what can be done?
Do the planes have to be associated with alignment still?

For instance, in my campaign, Bahamat is basically a tyrant who insists that his particular vision is what's best for everyone, and isn't shy about how he or his minions enforce it, for the greater good, of course.
 









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