I rewrote Elysium when it struck me that it could be an interesting take on neutral good.
Namely Superheroics.
This is a plane that sees everything through 4 colored comic lens.
Here goes nothing.
Elysium: Plane of Heroic Virtue
Theme: The eternal struggle for goodness, where every inhabitant is driven by a moral compass to do what’s right—even when their interpretations of "right" differ. It's a world of daring rescues, altruistic challenges, and often hilarious misunderstandings.
Unique Element: The River Oceanus, a sentient force, ties the plane together as a physical and spiritual thread, carrying dreams, forgotten lore, and opportunities for reflection. It represents the freedom to drift and the responsibility to guide.
Overall Theming:
Elysium embodies the heart of Neutral Good: an unwavering commitment to the greater good, personal freedom, and a call to action. This makes it a land of constant activity, where its inhabitants feel compelled to intervene whenever they perceive injustice or suffering.
- Friendly Rivalries:
Heroes often clash—not maliciously, but due to differing approaches to justice or misunderstandings. For example:
- One hero wants to rebuild a village after a disaster, while another believes the village should be relocated to avoid future calamities.
- "No, I’ll save the puppy!" is a literal argument.
- Complications from Heroic Actions:
Many heroic deeds lead to unintended consequences. These range from bringing back artifacts that alter the natural balance to resolving one conflict only to cause another. Heroes are celebrated but must always contend with the ramifications of their actions.
- The Spirit of Collaboration:
Despite disagreements, Elysium's heroes share an underlying unity. When danger looms, rivalries are set aside, and teamwork becomes paramount. This reflects the plane's core philosophy: Good above all else.
Inhabitants of Elysium
The King of Heroes:
A celestial figure akin to "The Tick," blending immense wisdom and comic earnestness. They embody the virtues of courage, perseverance, and humor, often leading by example while inadvertently causing chaos.
The Agathinon (Angelic Beings):
Agathinon are celestial entities embodying the ideals of Neutral Good. They might act as mentors or allies to visiting adventurers or mediate disputes between Elysium’s heroes.
Heroic Spirits:
Mortal heroes who achieved greatness might ascend to Elysium as eternal champions. These spirits retain their unique personalities and quirks, serving as advisors or quest-givers to visitors.
Guardinals (Virtue Embodied Heroes)
Animal-headed celestials represent pure virtues, and guardinals are natural leaders and allies in Elysium’s constant dance of heroic rivalries and camaraderie. They take their roles seriously, often with an exaggerated flair that leads to misunderstandings and friendly competition.
Lionhearted (Courage):
Majestic and imposing, these warriors live for dramatic entrances and last stands. They often spar with other Guardinals to keep their skills sharp, turning every challenge into a spectacle of bravery.
- Signature Quirk: They love delivering heroic speeches, even in battle—or during mundane events like helping build a bridge.
- Adventure Hook: A Lionhearted Guardinal challenges the heroes to a contest of courage, only to reveal it’s a ploy to prepare them for an imminent, far greater threat.
Foxborn (Wisdom):
Scholars and tricksters, Foxborn revels in solving and creating problems, all in the name of fostering growth. They’re often cryptic and cheeky, dispensing riddles and half-truths while secretly orchestrating grand plans.
- Signature Quirk: They have an annoying habit of knowing exactly what will happen but refuse to share the full story until after the fact.
- Adventure Hook: A Foxborn has gone missing after setting an elaborate plan into motion. The heroes must navigate the chaos left in their wake and uncover what the Foxborn intended.
Dovekind (Peace):
Serene mediators and healers, Dovekind, are the calming presence amidst Elysium’s chaos. They often end up playing referee to bickering heroes or taming the aftermath of ill-considered rivalries.
- Signature Quirk: They carry around oversized tea sets, offering impromptu peace talks with a side of biscuits.
- Adventure Hook: A Dovekind is caught in a moral dilemma—mediating a dispute between two heroes while trying to prevent a brewing conflict from disrupting Elysium’s balance.
Blissborn (Joyful Yet Wounded Champions)
Mortals transformed by Elysium’s energies into beings that radiate joy and positivity. Beneath their glowing demeanor, however, they often wrestle with personal struggles or hidden sorrows. They serve as the heart of Elysium, inspiring others to embrace hope despite hardships.
- Signature Quirk: Blissborn frequently attempts over-the-top acts of kindness, sometimes with unintended consequences.
- Adventure Hook: A Blissborn is key to resolving a feud between two rival heroes. Unfortunately, they’ve lost their memory in Oceanus’s flow and require the heroes’ help to recover it—perhaps through a series of heartfelt interactions or a dramatic rescue.
River Spirits (Playful and Mysterious Guides)
Personifications of the River Oceanus: these beings are simultaneously wise, playful, and maddeningly cryptic. They adore creating tests for heroes and rarely offer direct assistance unless amused or impressed.
- Signature Quirk: They change form constantly, appearing as water-themed animals, heroic figures, or even animated waves, depending on their mood.
- Adventure Hook: A River Spirit has been "kidnapped" by a group of overzealous Blissborn trying to host an eternal festival. The heroes must navigate the festivities to free the spirit, who may or may not appreciate the rescue.
Other Denizens (Quirky Allies and Foes)
Agathas:
Mystical beings of protection and light. They act stern mentors, pushing heroes to their limits in trials of virtue.
Baku:
Dream guardians delight in eating nightmares but sometimes overstep, leaving heroes in surreal dreamscapes they must navigate.
Holly Plants:
Sentient plants with gentle dispositions grow in places of tranquility, offering advice and occasional sass to passersby.
Adventure Hook: A grove of Holly Plants refuses to grow, claiming they’re waiting for a "real hero" to water them with “legendary courage.”
Moon Dogs:
Celestial canines with a deep sense of justice and an almost comedic eagerness to enforce it. They love chasing down wrongdoers but often mistake harmless mischief for serious crimes.
Adventure Hook: A Moon Dog deputizes the heroes to capture a “villain” who turns out to be a Foxborn pulling a harmless prank.
Phoenixes:
Majestic beings of renewal, these fiery creatures love dramatic rebirths and sometimes playfully fake their demise to test heroes’ reactions.
Adventure Hook: A Phoenix stages its own "kidnapping" to see which hero will rise to the occasion, only for the situation to spiral out of control when a real threat intervenes.
The Planes
Amoria (The Pastoral Haven of Heroes):
A picturesque land of golden meadows, tranquil groves, and villages that seem plucked from an eternal storybook. This layer is the heart of community and camaraderie, where heroes often start their journeys or return to regroup. The River Oceanus splits into gentle streams, creating hidden training grounds and scenic retreats. Here, eccentric inventors and quirky heroes work together on peaceful projects—sometimes with unexpected results.
Signature Quirk: Heroes host friendly contests to see who can best aid the community, from building homes to planting orchards.
Adventure Hook: Villagers have started falling into collective dreams, reliving a forgotten tragedy. Is the River Oceanus itself summoning them to heal an ancient wound, or is a heroic spirit trapped in the past seeking help?
Eronia (The Mountain of Heroic Trials):
Towering peaks and roaring waterfalls define this layer. It’s a proving ground where heroic spirits test their mettle, climbing cliffs or leaping across chasms while being cheered on—or teased—by others. Oceanus crashes through the cliffs, creating natural obstacles and inspiring acts of courage. Heroes compete to overcome nature’s challenges and each other in a spirit of rivalry and growth.
Signature Quirk: Heroes frequently attempt impossible feats for no other reason than to prove they can, creating moments of hilarity and brilliance.
Adventure Hook: A phoenix has begun igniting trails across the peaks. Is it testing future heroes or warning of a more profound danger? The adventurers must engage with the fiery bird to uncover the truth—perhaps even attempting a daring race alongside it.
Belierin (The Marsh of Mysterious Echoes):
A labyrinthine swamp where the River Oceanus slows, weaving through mist-shrouded wetlands and ancient ruins. This layer is the realm of introspection and discovery, where heroes uncover lost truths or face the consequences of past actions. River Spirits act as guides, enigmatic beings who delight in leading others astray—only to ensure they find the lesson they need.
Signature Quirk: Heroes often argue with their River Spirit guides, who provide cryptic advice or set bizarre challenges that make sense only after completion.
Adventure Hook: One of the River Spirits has stopped moving, leaving travelers stranded. The heroes must investigate the cause, which may involve resolving the spirit’s sorrow—or outsmarting it in an elaborate contest.
Thalasia (The Sea of Eternal Rest):
An infinite, sparkling ocean scattered with vibrant islands. This is where heroic souls come for their final respite, forming small, idyllic communities or embarking on endless adventures without worrying about failure. Here, the River Oceanus mingles with the Boundless Sea, reflecting the eternal balance between striving and peace. Ships crewed by adventurous spirits sail to the horizon, seeking hidden truths or enjoying the journey.
Signature Quirk: The inhabitants treat rest as a heroic act, engaging in epic relaxation contests or comically elaborate quests to find the best hammock.
Adventure Hook: A legendary lost ship, the
Eternal Resolve, has been sighted drifting near Thalasia’s islands. It carries a relic tied to Elysium’s heroic legacy. Should the adventurers retrieve it, or are some secrets better left to history? And why are so many local heroes eager to join or stop them?
Unique Mechanics
- The Call of Oceanus:
Time spent in Elysium can be risky, as one may lose oneself to its serenity. Characters must pass periodic Wisdom (Insight) checks to resist becoming part of the plane and forgetting their worldly goals.
- Gifts of Contentment:
Performing selfless acts in Elysium grants temporary boons:
- Advantage on Charisma-based checks.
- Resistance to psychic damage.
- Echoes of the River:
Oceanus can carry messages or lost items to the heroes but requires a token of sacrifice or an answer to a riddle.
Key Plot Hooks
1. The Forgotten Currents of Oceanus
Hook: The River Oceanus is more than a waterway; it is a living archive of forgotten truths, cosmic mysteries, and mortal dreams. A crucial fragment—an ancient celestial promise, a mortal’s desperate plea, or a lost Guardian’s oath—has vanished into its depths.
Adventure:
- The party embarks on a quest through Oceanus’s shifting currents, encountering playful river spirits, enigmatic Blissborn guides, and whirlpools manifesting from their unresolved doubts.
- Rivals, perhaps outsiders who twist Elysium’s ideals, seek the same fragment, testing the party’s commitment to the plane's virtues.
2. The Cracks in Bliss
Hook: A Blissborn, a mortal transfigured by Elysium’s joy, begins to falter, plagued by haunting visions of their past life or forewarnings of an unfolding tragedy.
Adventure:
- The party helps the Blissborn reconcile their idyllic peace with lingering pain, traversing Elysium and the mortal world to uncover hidden truths.
- Their visions may herald an existential threat to Elysium, drawing the party into a race against time to preserve harmony.
3. A Rift Among the Guardinals
Hook: Elysium’s stalwart protectors, the Guardinals, are divided. At odds over how far altruism and intervention should extend, they hesitate as a mortal village calls for aid against fiendish incursions.
Adventure:
- The party must mediate, demonstrating the value of unity by exemplifying the virtues of courage, wisdom, and peace.
- The debate’s underlying cause may stem from a malicious force—a rogue Blissborn or corrupted artifact stirring doubt among the celestials.
4. Discord on Belierin’s Isles
Hook: Belierin, Elysium’s marshy expanse, is home to diverse island cultures and celestials. A delicate peace crumbles as scarce resources, planar storms, or interloping fiends incite discord.
Adventure:
- The party navigates the labyrinthine marshes and brokers peace among the islanders, uncovering hidden agendas or ecological disturbances.
- Challenges include battling planar predators, quelling islander unrest, and outmaneuvering Abyssal agents preying on the chaos.
5. The Missing Phoenix of Thalasia
Hook: A phoenix native to Elysium’s crystalline waters has disappeared, upsetting the balance of light and renewal.
Adventure:
- Tasked with finding the phoenix, the party explores Thalasia’s breathtaking oceanic sanctuaries, diving into its depths and braving its radiant storms.
- They face poachers, celestial creatures guarding sacred waters, and a prophecy that challenges their understanding of sacrifice and destiny.
6. The Taint in Oceanus
Hook: Oceanus, Elysium’s life-giving river, suffers a mysterious blight. Its once-pristine waters stagnate, spreading unease among the celestials.
Adventure:
- The party follows the corruption upstream, confronting fiendish polluters, rogue Guardinals, or ancient grudges woven into the river’s flow.
- Cleansing the taint demands moral choices—destroying an artifact of immense power or challenging the ambitions of a celestial who has lost their way.
7. Lost Pilgrims of Eronia
Hook: Mortal pilgrims seeking enlightenment in Elysium have vanished along Oceanus’s banks or Eronia’s mountainous trails.
Adventure:
- The party’s rescue mission leads them through cascading waterfalls, hidden glades, and perilous peaks, where the beauty of Elysium hides dangers both natural and divine.
- Pilgrims may be ensnared by Blissborn seeking companionship, enthralled by malevolent forces, or lost in the overwhelming wonder of Elysium itself.
8. The Fragility of Perfection
Hook: A mortal has stolen a fragment of Elysium’s essence—a starseed, celestial feather, or shard of radiant light—to end suffering in their homeland. However, their theft destabilizes Elysium’s harmony.
Adventure:
- Retrieving the fragment thrusts the party into a moral dilemma. Should they return it, knowing the cost to the mortal realm, or defend its use despite Elysium’s disquiet?
- They face opposition from celestials guarding the artifact’s sanctity and the thief’s allies, who are desperate to save their world.
9. The Celestial Key
Hook: A legendary artifact, hidden deep within Elysium, is said to unlock the sanctum of Thalasia, where untold celestial secrets lie dormant.
Adventure:
- The party competes with planar rivals, including treasure-seeking Blissborn and scheming fiends, to locate the artifact.
- Gaining the key requires trials of virtue and teamwork, testing their courage, wisdom, and harmony with Elysium’s ideals.
10. A Shadow Over Elysium
Hook: A region of Elysium begins to show traits of the Lower Planes, from twisted landscapes to despairing celestials. The cause remains unknown.
Adventure:
- The party investigates, uncovering a fallen celestial’s anguish, a breach in planar boundaries, or a fiendish ploy to corrupt Elysium.
- Restoring harmony may involve battling fiendish invaders, healing celestial wounds, or making the ultimate sacrifice that reaffirms the plane's ideals.