Re '15 minute work day', and the players who say "let's rest now" in the middle of an assault on an organised dungeon - I used to just slaughter the PCs without compunction when they did that.
Now that I've mellowed in my old age, I've started giving them Nature/WIS/etc checks to understand the situation, and when they succeed I explain:
"OK, it's now getting dark, so far the goblins in goblin-town have been sleepy and disorganised, so you only face light opposition. If you now set up camp and rest in goblin town for six hours, the hundreds of goblins still in the ruins will get organised and come for you... Are you still going to rest?"
I worry a bit I'm not being enough of a rat bastard DM any more, but players these days seem to be so trained (brain washed?) to seek rest at any opportunity, I like now to give them a chance to reconsider before I slaughter their beloved PCs. When they get higher level I'll probably stop giving warnings, though.
How do you handle it when a player says "Let's rest"?
Now that I've mellowed in my old age, I've started giving them Nature/WIS/etc checks to understand the situation, and when they succeed I explain:
"OK, it's now getting dark, so far the goblins in goblin-town have been sleepy and disorganised, so you only face light opposition. If you now set up camp and rest in goblin town for six hours, the hundreds of goblins still in the ruins will get organised and come for you... Are you still going to rest?"
I worry a bit I'm not being enough of a rat bastard DM any more, but players these days seem to be so trained (brain washed?) to seek rest at any opportunity, I like now to give them a chance to reconsider before I slaughter their beloved PCs. When they get higher level I'll probably stop giving warnings, though.
How do you handle it when a player says "Let's rest"?
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