TwoSix
The Year of the TwoSix
I adore the idea of a loot-based/currency game for a D&D-like dungeon crawl/site-exploration. Lots of potions, scrolls, items with charges, spells that require spell reagents that have to be bought, etc.Another question near and dear to my developer heart.
I think Cypher does a neat thing here by making it a loot-crate game. Where you have slots, you can overflow the slots at a risk. And instead of refreshing with same spells you adventure to get more spells to replace the ones you used, which may end up being same or totally different. I thin Numenera does the loot play better than any rpg ever made. it feeeeeel like I want to go explore to crack open chests to get more cyphers... you just need a GM who understands that and puts the loot there, can't run it like D&D and starve players of goodies...
Makes a strong gameplay loop of "acquire treasure, then spend treasure to beat the next challenge to acquire more treasure."






