Let's Talk About "Intended Playstyle"


log in or register to remove this ad

I'm of the Brennan Lee Mulligan school of thought, in that you want a game for it's features, but those features aren't always the actual focus of the game as the thing that happens at your table, they just facilitate it, sometimes by providing you a means of doing the focus, and sometimes as a means of handling other elements of play that happen around it, while making them fun.

(e.g. you may not want a system to adjudicate an emotional confrontation, but you may want a system when that confrontation breaks out in violence.)

In that sense I like fairly object-oriented games, with subsystems that you can take/leave/modify, but that leave the structure of the experience to you.
 

Recent & Upcoming Releases

Remove ads

Top