Let's Talk About Our Year In TTRPGs


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This year was mostly consistent with a PF2e Stolen Fate AP campaign that started near the beginning of the year. We did end up missing or having to cut short some sessions, but we're around 2/3 of the way through the second book so the plan for 2026 is to continue that. Aside from that, we got in a few sessions of a Shadowdark gauntlet dungeon from Cursed Scroll #3. To end the year we're planning a one-shot of Pirate Borg during the holiday break, so we'll see how that goes. The group I run games for is pretty excited by the concept so should be fun.

I think the thing I've figured out at this point is I'm probably going to look at moving on from PF2e when our current campaign winds down. As a system it addresses a lot of what I found lacking in 5e but it ultimately has one of the same issues I had with higher level 5e play: combat takes way too long. The combat is at least more interesting to me, but the thing I think I would prefer at this point is faster combat and the players having more time spent getting creative with exploration and roleplaying. I'm not 100% sure Shadowdark is what I'll end up running once we're done with Stolen Fate, but it's on the short list of things I want to run a short series of adventures with to see how the group I run games for does with it. Depending how well Pirate Borg goes, that will be in the mix as well as Dolmenwood/OSE.
 

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