Like I don't understand how this is so hard or controversial: a consequence creating an interesting plot twist or an event the players have to react right now creates more engaging and dynamic gameplay than some tick on some gauge that might or might not matter later. Do people genuinely disagree with this?
Yes, obviously we do.
The game does not need to always punch the characters in the face on a 4/5 or even a 1-3. Sometimes it makes more sense in the fiction to say "oh cool, this is the first sign the guards have that something is off - they're starting to quest about but haven't like, triangulated you yet."
And I think that is questionable advice as it keeps the situation static and passive.
A forward progressing situation is definitionally not passive! The interlocking systems of Blades are meant to show very competent people getting in over their heads, and often barely making it out. As said above, that 5/6 clock for "Cornered!" shows that you barely scraped out! And you should have spent lots of stress! Traumed out! Etc!

