Let's talk about "plot", "story", and "play to find out."

I don't mind basketball? If any serious effort was made to balance the teams, there's some really interesting tactical play, and the short duration rounds make it much more watchable than many other sports. American football is too strategic and not especially interesting to parse round to round, the plays are either pretty rote, or too esoterically different.

Sports are just generally less interesting because the efforts to balance the pieces (players) are like, intentionally corrupt and degenerate, and that's somehow a good thing the fans like?
I don't like how glorified athletes can get. The term "hero" gets thrown around way too much IMO for people who are good at sports.
 

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Two things:

1) I feel 1.5 years of genuinely playing a game counts as "looking at things to see if you find a way to like it".

Maybe, maybe not. Admittedly, I was not there. But, while exposure is required, it may not be sufficient. You didn't mention any effort to try to look at the game differently. It is quite possible you spent a year and a half stewing over how you didn't like it... and of course that's not going to yield good results.

2) what I really want is to play a game I find fun, and to run a game I find fun, and to model a setting using rules that provide a level of sim I prefer.

Right. So, that sounds like assuming the conclusion - the focus is on the specific preferences you already have. How can you hope to find new things fun if that's your focus?

Not that broadening tastes to include any specific thing is ever assured - f'rex, at this point, I'm pretty convinced I will never be a coffee drinker. I have tried, many styles, in several nations. I have tried to meet coffee where it is, but it isn't for me.
 

I have, in the course of events, had to actually dismiss a person as a customer, to exclude them, specifically and personally from a place of business, in front of other customers.

Let me be clear, that was nothing like, "Oh, you don't carry the McChocoBroccoli any more? I guess I'll got get the BrocoChocoKing across the street, then."

This wasn't a case of "I'll just find this somewhere else." This was a case of "Effectively, no one is now doing this at all."
 

2) what I really want is to play a game I find fun, and to run a game I find fun, and to model a setting using rules that provide a level of sim I prefer.
It took you 1.5 years of play to realise that 4e wasn't built around sim priorities?

This is like trying sushi in the hope it will taste like a hotdog. The point of trying something new is to experience it on its own terms.
 


I don't mind basketball? If any serious effort was made to balance the teams, there's some really interesting tactical play, and the short duration rounds make it much more watchable than many other sports. American football is too strategic and not especially interesting to parse round to round, the plays are either pretty rote, or too esoterically different.

Sports are just generally less interesting because the efforts to balance the pieces (players) are like, intentionally corrupt and degenerate, and that's somehow a good thing the fans like?

I tend to find this about almost any team sport, though basketball is the most tolerable of the set. There are some individual sports I'll watch for short periods, but honestly, its just not the sort of thing I find at all entertaining to watch.
 

Well, except that all your old books still exist.

Parallel isn't the same; books don't do you any good if you can't find players, and the longer a game is out of support, the harder that is. In some ways you're better off if the game goes under completely, as there will probably be a larger number of diehards that support a purely legacy game than one that's been replaced by a new edition.
 

Parallel isn't the same; books don't do you any good if you can't find players, and the longer a game is out of support, the harder that is. In some ways you're better off if the game goes under completely, as there will probably be a larger number of diehards that support a purely legacy game than one that's been replaced by a new edition.
I've never once gone out looking for players of a specific RPG. I've only ever played in an existing group, and chosen a game.
 


It took you 1.5 years of play to realise that 4e wasn't built around sim priorities?

This is like trying sushi in the hope it will taste like a hotdog. The point of trying something new is to experience it on its own terms.
Of course not. A large part of that time was spent trying to enjoy the current edition despite it not meeting my preferences. Didn't work out, but I refuse to believe I didn't try hard enough because the result weren't positive.
 

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