In answer to the original question... I am a DM with a strong focus on narrative.
For example, I love the idea of playing in a true sandbox without a metaplot, or even a hexcrawl with procedural dungeon generation. But as a DM I bounce off it every time I try. It's like I just can't not create a big a story for my campaigns. As a player, though, I don't really need that. I'm a highly motivated player looking for adventure anywhere I can find it.
Anyway, my typical campaign goes something like this:
And all those plans go to hell.
And that's where the fun is.
For example, I love the idea of playing in a true sandbox without a metaplot, or even a hexcrawl with procedural dungeon generation. But as a DM I bounce off it every time I try. It's like I just can't not create a big a story for my campaigns. As a player, though, I don't really need that. I'm a highly motivated player looking for adventure anywhere I can find it.
Anyway, my typical campaign goes something like this:
- I generate 2 or 3 factions.
- Each faction gets 1 or 2 main villains, a few lairs, maybe a signature magic item or ability.
- They all typically want something similar, like conquering a kingdom or getting a McGuffin.
- I outline a few steps which advance their scheme.
And all those plans go to hell.
And that's where the fun is.
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