steeldragons
Steeliest of the dragons
Having worked on and wondered about this for some time...it can go any number of ways, as I've noticed for many/most things in 5e.
You say in the OP witch's aren't really about study or research, and by way of that, aren't really suited to a wizard subclass. Two things on this:
1) They absolutely are about learning their craft...whether it is from other witches/a coven, an extradimensional patron, familiar spirit, standard mentor/teacher-apprentice relationship or whatever. This at least implies "study" if not outright "research."
2) While all of the wizard subclasses we have in the PHB are the historic "Schools" of Magic as presented in D&D...the actual subclasses archetypes for wizards are listed as "Traditions." Choosing a Tradition of Witchcraft to learn and study, increasing your power the more you learn and study (and, obviosuly, as with all classes, use) your powers, strikes me as a completely plausible subclass for the Wizard.
More apparently, as others have noted, a Druid (or even Cleric) subclass is equally plausible. My potential homebrew Druid subclass, "Circle of the Green", is in the works even as we speak. A suit of "Domain/Circle" spells could easily allow a druid some arcane magic spells to handle the more wizardly magics of traditional witches...btw, @Elfcrusher , "Gaseous Form"? How about just Flight?
I've also considered/started poking at a full class with subclasses all its own. The variety of source material and possible character concepts certainly makes a full class (with a minimum of 3 subclasses) possible.
I could see, eschewing all but the lighter armors and martial weapons, a Bard subclass very easily. The White Witch of the "Lion, Witch and the Wardrobe" (particularly as portrayed in the movie) comes to mind immediately. Also things like "Cutting Words" and "Viscious Mockery" strike me as eminently [folkloric] "witchy."
Someone mentioned witch as a background, and now that's [yet another] avenue (for any spellcasting class) buzzing around my brain that I could definitely see working, too. Throw in a Familiar as a feat if you want/think that's a necessary part of the archetype. [Great, something else for me to work on. Thanks a lot for that!]
So, yeah, I could totally see any variety of subclasses easily possible...before ever even touching a full class. So, to the question, is a full class "necessary"? No. If you have the concept space/reason for existence in your game-setting/world, then go for it!
You say in the OP witch's aren't really about study or research, and by way of that, aren't really suited to a wizard subclass. Two things on this:
1) They absolutely are about learning their craft...whether it is from other witches/a coven, an extradimensional patron, familiar spirit, standard mentor/teacher-apprentice relationship or whatever. This at least implies "study" if not outright "research."
2) While all of the wizard subclasses we have in the PHB are the historic "Schools" of Magic as presented in D&D...the actual subclasses archetypes for wizards are listed as "Traditions." Choosing a Tradition of Witchcraft to learn and study, increasing your power the more you learn and study (and, obviosuly, as with all classes, use) your powers, strikes me as a completely plausible subclass for the Wizard.
More apparently, as others have noted, a Druid (or even Cleric) subclass is equally plausible. My potential homebrew Druid subclass, "Circle of the Green", is in the works even as we speak. A suit of "Domain/Circle" spells could easily allow a druid some arcane magic spells to handle the more wizardly magics of traditional witches...btw, @Elfcrusher , "Gaseous Form"? How about just Flight?
I've also considered/started poking at a full class with subclasses all its own. The variety of source material and possible character concepts certainly makes a full class (with a minimum of 3 subclasses) possible.
I could see, eschewing all but the lighter armors and martial weapons, a Bard subclass very easily. The White Witch of the "Lion, Witch and the Wardrobe" (particularly as portrayed in the movie) comes to mind immediately. Also things like "Cutting Words" and "Viscious Mockery" strike me as eminently [folkloric] "witchy."
Someone mentioned witch as a background, and now that's [yet another] avenue (for any spellcasting class) buzzing around my brain that I could definitely see working, too. Throw in a Familiar as a feat if you want/think that's a necessary part of the archetype. [Great, something else for me to work on. Thanks a lot for that!]
So, yeah, I could totally see any variety of subclasses easily possible...before ever even touching a full class. So, to the question, is a full class "necessary"? No. If you have the concept space/reason for existence in your game-setting/world, then go for it!
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