Baba Yaga would beg to differ with you...Hags aren't that powerful, though. Sort of stretches disbelief to make a pact with a CR 5 monster, especially when you get higher than level 5.
Actually, that concern does eventually come up with all warlocks. Make a pact with Orcus? Theoretically, you may be powerful enough to challenge him some day. How is that supposed to work?
So if a witch makes a pact with Baba Yaga to get power, where does Baba Yaga, the ultimate witch, get her power?Baba Yaga would beg to differ with you...
So if a witch makes a pact with Baba Yaga to get power, where does Baba Yaga, the ultimate witch, get her power?
So does Rocky Balboa, but he can't turn you into an isopod. (Or can he?)Self confidence. She believes in herself.
An issue for any sub-class with hopes of becoming official, but for a 'hack' not a problem. There is precedent for adding to a spell list, though, including adding known or prepared spells for 'free,' that could be extended to mandatory spells, reducing the non-Witchy spells the sub-class can learn or prepare. Or you could take a carrot approach, and designate 'witch spells' that the player can prepare or know 2:1, so learning or prepping a non-witch spell off the class list has an opportunity cost of two witch spell.I think I'm going to try to hack up some sub-classes (Wizard and Warlock are most likely candidates) and see what I can can come up with.
The main limitation with subclasses is spell lists. There are a bunch of spells that don't feel very Witch-like (Fireball, anyone?), and while avoiding those spells could be player choice, I'd rather take them off the list and compensate with other spells that do feel Witchy. And removing class features in a sub-class doesn't have any precedent.
Or it could buck the Arcane trend in the PH and be WIS.What's the best primary stat for a Witch? I could actually see it being Charisma, as long as Charisma isn't mistaken to always mean 'charming' or 'attractive'. A menacing half-orc can have high charisma.
Or even just a personal choice: some new spells could each be cast one of two ways, as a 'charm' that helps the subject or a 'hex' that harms them. Learning one means knowing both (because black magic and white magic are just two sides of the same supernatural secret coin), and the 'white' witch is the one with the personal morality and discipline to avoid using the dark side of the Craft.P.S. I was being tongue-in-cheek about "Good Witch" and "Wicked Witch". That said, I could see one sub-class that had an emphasis on charms and buffs, and another one that had an emphasis on curses and hexes.