Let's Talk Blue Rose

Crothian said:
I'm not sure it is really that wonky, it seems to make sense to me. And with feats gained ever level you can get feats that will help out your skills.

The multi-classing skill system seems wonky to me because when you gain a new class you get favored skills one at time until you get them all but you only get 1 or 2 known skills all at once and never gain them all. You think they would have used the same rules for both.


Aaron
 

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Ranger REG said:
I thought C&C is the masterwork d20 System. ;)

I can only go so far as to say that Blue Rose ruleset, derived from MnM ruleset, is a second-generation (or 2Gen) d20 System engine.

Whoa!!! Are you the same Ranger REG from the WoTC message boards?
 

The more I look over BR, the more I like the rules.

The setting is something entirely different; I never been a fan of Mercedes Lackey and her ilk, sad but true. OTOH, I think, with just a little bit of work, many games could be adjusted to this system. Heck, with a little bit of work I might be able to work it over into Star Trek ;)

I like the de-emphasis on combat, the greater emphasis on social skills, the streamlining of many die rolls, the simplicity of the wealth mechanics, etc. This is an elegant set of rules. I want to switch over to these rules as quickly as I may!
 


Ranger REG said:
Granted, the setting may not be suitable for your taste (though I hear it's a great way to score gamer grrls), but at least check out the rules.

LOL! On that note, the game could have a lot more converts. It would be the RPG version of "going to the mall with the g/f." Something men dread, but do anyway for the few bright moments in Radio Shack and to keep the g/f happy.

The default type setting does nothing for me. OTOH, This system with Eberron or GRRM's Fire and Ice setting would be the cat's pajamas.
 

I don't really have aproblem with the base setting. The utopian like country with many enimies seems like a huge potential for plot lines to show exactly how hard and near impossible it would be to have. So, I relaly want to give the setting a try to see exactly how it plays.
 

Aaron2 said:
The multi-classing skill system seems wonky to me because when you gain a new class you get favored skills one at time until you get them all but you only get 1 or 2 known skills all at once and never gain them all. You think they would have used the same rules for both.

Not necessarily. All Known Skills automatically increase every level. The default thinking is that your Skill Points are automatically spent on Skills you already know. Getting new Known Skills is actually very powerful. If you Multiclassed at 10th level you suddenly get 13 more Skill Points. Hence why this only happens at 1st level to reflect the new role. You otherwise need to spend Feats.

As for Favoured Skills, they are immediately less powerful and tend to reflect new potential or more likely the increase of existing known Skills. A Warrior has Stealth as a Non-Favoured and then takes Expert to become a Rogue. He takes Stealth as Non-Favoured. This will increase his Skill by half. A big increase but not in comparison to getting a new Known Skill.

So I think the multiclassing rules are actually well balanced.
 

Emiricol said:
Ok, here's another question. If I take 3 levels of adept and 3 levels of warrior, is my PC "broken" like some might consider it in D&D? You know - the old complaint about multiclassing casters being a poor choice...

No. One thing to remember is that despite the difference in appearance BR is very muc a d20 ruleset. The wonky multiclassing rules actually recreate the same effect as multiclassing in 3e. An Adept 3/Warrior3 will be a good all rounded but but less good in each area than a specialist.
 

Nomad4life said:
You basically have a perfect “open minded” utopian community threatened by thinly disguised right-wing conservatives.

I think you are reading too much into the setting and adding you own complexity where there isn't any. Like Star Wars, the game is trying to present absolutes for Good and Evil. The suspicious, jaded and cynical will struggle with this idea of Utopia as it isn't possibility in the real world. But hey this is a fantasy game. The intention behind this approach, at least in romantic fantasy, is to try and avoid being bogged down by these issues. There is good and there is evil. The PCs are good and doing the right thing. It really is that simple.

I can understand why it can be hard to swallow but I think you may be reading more into the setting than that is there. As for thinly disguised right-wing conservatives, I find this hard to believe. As presented, the Kingdom of Aldea could hardly be said to be right-wing (toleranct to sexuality, religion, race). Naiive maybe but not right-wing ;)
 

Skywalker said:
I think you are reading too much into the setting and adding you own complexity where there isn't any.

Very possible... I am, after all, an English grad student! ;)

Skywalker said:
As for thinly disguised right-wing conservatives, I find this hard to believe. As presented, the Kingdom of Aldea could hardly be said to be right-wing (toleranct to sexuality, religion, race).

I was specifically referring to the realm of Jarzon among other factions, not Aldea.



I can see your point about the game authors trying to portray a clear “good vs. evil” setting like Star Wars, though... In fact, the game makes more sense when I go back and look at it that way. It’s just that such objectivity wouldn’t mesh well with my current gaming group (although ironically, they’re almost all huge Star Wars fans?)
 

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