Nomad4life said:Rules-wise the Blue Rose RPG is a “masterwork” of the D20 system. Table-top has been polluted with Playstation-esque “roll playing”
Although I cannot express how happy I am to finally see conventions such as level-based defense modifiers, reputation scores, and semi-custom classes,
Psion said:Finally?
Does someone else want to tell him?
Nomad4life said:I was specifically referring to the realm of Jarzon among other factions, not Aldea.
Nomad4life said:I can see your point about the game authors trying to portray a clear “good vs. evil” setting like Star Wars, though... In fact, the game makes more sense when I go back and look at it that way. It’s just that such objectivity wouldn’t mesh well with my current gaming group (although ironically, they’re almost all huge Star Wars fans?)
Nomad4life said:Oh? There’s another D20 fantasy game setting besides WoT that uses these?
Skywalker said:Well there is a lot of d20 products out there and some tackle these such as Grim Tales. I note that even WoT didn't have customisable classes.
Nomad4life said:Oh? There’s another D20 fantasy game setting besides WoT that uses these?
Psion said:I'm sure there are, but actually I was thinking Star Wars, which has been using class based defense and reputation for a long time. UA just repeated the same material as open content, but other d20 variants have made their own hacks on those concepts in the meantime.
Akrasia said:How hard would it be to run a campaign in a 'standard' fantasy setting using these rules? I am thinking of something like Middle-earth or Jack Vance's Lyonesse here. That is, a setting that allows for intrigue, social interactions, etc., as well as some old-fashioned orc-killing.
Also, how easy would it be to use standard 3E adventures, etc. with these rules?