Let's Talk Blue Rose

Aaron2 said:
The skill never drops. When a character gets a new class, he gains one new Known skill if the new class has fewer known skills (forex an Expert taking a level in Warrior) or he gains two know skills if the new class has more (forex: A Warrior taking a level in Expert). If the new class has more favored skills, the character gets one per level until he reaches the new number. If the new class has less favored skills, he gets nothing. Its kinda wonky.

I'm not sure it is really that wonky, it seems to make sense to me. And with feats gained ever level you can get feats that will help out your skills.
 

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GreatLemur said:
I've been watching the development of Blue Rose for a while, and I'm horribly conflicted about the whole thing. The mechanics sound absolutely sublime--almost exactly what I've wanted to see d20 evolve towards--but the default setting is so obnoxious that I don't know if I could bear to buy the book.
Meh.

Not many are fans of Greyhawk, but they tolerated the setting used throughout the D&D Core & Supplements line. I'm not a fan of Rokugan d20, but I still cherished my copy of Oriental Adventures (especially after seeing a 3.5e revision of the samurai class in Complete Warrior.)

Granted, the setting may not be suitable for your taste (though I hear it's a great way to score gamer grrls), but at least check out the rules. Treat the rules as if you would treat D&D Core Rulebooks and use it in another setting.
 

Skywalker said:
However, with Bluff and Diplomacy, there are many times where one will be suitable to a concept but not the other. Rogues are good with Bluff and not Diplomacy. Nobles are good (generally) with Diplomacy and not Bluff. Sure, some have both but to me the distinction is more likely to split a concept than with "aware" or "stealthy".

From a mechanical stand point having two skills both based off of Charisma that work to influence a person's reaction to a situation. I can see both of them being folded into a "smooth operator" concept; however, I like that they are split because it puts more weight on social interaction.

And a hearty "yes!" to folding climb, balance, and swim into an athletics skill.
 

Ranger REG said:
Meh.

Not many are fans of Greyhawk, but they tolerated the setting used throughout the D&D Core & Supplements line. I'm not a fan of Rokugan d20, but I still cherished my copy of Oriental Adventures (especially after seeing a 3.5e revision of the samurai class in Complete Warrior.)

Granted, the setting may not be suitable for your taste (though I hear it's a great way to score gamer grrls), but at least check out the rules. Treat the rules as if you would treat D&D Core Rulebooks and use it in another setting.

Agreed.

This setting is literally the least appealing of any I've seen translated into an RPG form (I can take Bunnies & Burrows much more seriously - and of course enjoy it as the non-serious setting it's intended as), but the mechanics sound quite lovely and the book worth picking up.

I use 2e material for fluff though I hate the crunch; why not Blue Rose material for crunch though I hate the fluff?
 


Ok, here's another question. If I take 3 levels of adept and 3 levels of warrior, is my PC "broken" like some might consider it in D&D? You know - the old complaint about multiclassing casters being a poor choice...
 

And another - what are these cards for "destiny"? It says you can pick or draw, but I can't find any correlation to a real deck of cards. Is that just faux flavor?
 

Emiricol said:
And another - what are these cards for "destiny"? It says you can pick or draw, but I can't find any correlation to a real deck of cards. Is that just faux flavor?

It corresponds to a normal Waite-Rider Tarot deck. Rods = Staves, Chalices = Cups, Swords = Swords, Pentacles = Pentacles. The Adept = The Magician, The Exarch = The Devil.
 

It's a deck of Tarot cards, man - the major arcana, and then the suits. You can get them in pretty much any bookstore, and I think there are virtual tarot decks online, too.
 

Emiricol said:
Ok, here's another question. If I take 3 levels of adept and 3 levels of warrior, is my PC "broken" like some might consider it in D&D? You know - the old complaint about multiclassing casters being a poor choice...


in a traditional Blue Rose game, not so much. THe emphasis of the game is on role playing and not combat. So, while you might be a little weaker in certain areas it doesn't matter as much. But you won't be as weak as a wiz3, Fig 3 since there are no spell levels. Magic is weaker overall .
 

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