Kashell
First Post
I don't know why, but I've always played homebrew settings. As much as the forgotton realms appeals to me, I have my own agenda when making D&D.
Everytime I make something in my campaign, it sparks 20 new ideas of different plots lines, story threads, dungeons, cities, towns, etc.
It's just so bloody hard to get it down all on paper.
This group is the first to play this campaign world, so as they play, their actions are effecting (more than they think) the way I plan things out, and the way I lay out the land. In fact, it's gone so far that the PC's who made up pasts for their characters (and have picked random blip on the map for their hometown) have gone and actually created the towns, NPCs and surrounding areas. Though of course, I've added in my own things on top of theirs (because generally they don't think about bad guys
)
I was wondering if any other DM's had experienced this in their campaigns? If so, explain how it played out.
Everytime I make something in my campaign, it sparks 20 new ideas of different plots lines, story threads, dungeons, cities, towns, etc.
It's just so bloody hard to get it down all on paper.
This group is the first to play this campaign world, so as they play, their actions are effecting (more than they think) the way I plan things out, and the way I lay out the land. In fact, it's gone so far that the PC's who made up pasts for their characters (and have picked random blip on the map for their hometown) have gone and actually created the towns, NPCs and surrounding areas. Though of course, I've added in my own things on top of theirs (because generally they don't think about bad guys
)I was wondering if any other DM's had experienced this in their campaigns? If so, explain how it played out.


