right, everyone will have a lot more fun if you stick to level 3 and below and no elites or solos. Be careful with soldiers as too many soldiers can make an encounter very rough.If I were you, running the game for the first time, I would use lots of minions. Loads of minions makes a fun fight for everyone and gives everyone a chance to feel good. Maybe back hem up with a couple leaders to boost them up a bit
yeah
I was working on the adventure when I realized that the "perfect 1st level dungeon" is filled with minion, skirmisher, slinger and wyrmpriest kobolds, along with some drakes, a young white dragon and various traps.
But... this is the basic adventure in the DMG! So, I will use it, a little twisted to make it more flavourful and attinent to the campaign world.
Another little question wich answer I could'nt find: do 2-handed weapons deal extra damage, as 1-handed versatile weapons do when used 2-handed?
Thank you very much![]()
Since they are always used 2-handed, that is already factored into their damage dice. So if you're looking for an extra +1, the answer is no.Another little question wich answer I could'nt find: do 2-handed weapons deal extra damage, as 1-handed versatile weapons do when used 2-handed?