So looking at the Warlord powers for level 5.
Stand the Fallen: 3W damage, and hit or miss, each ally within 10 can spend a surge with bonus equal to your charisma. This is massive healing compared to other warlord powers up to this level, and an excellent option.
Turning Point: 2W damage and 1 saving throw. Is this power on par with Stand the Fallen? How important is 1 additional saving throw (with no special bonus), compared to triggering 2-4 surges, not to mention the additional 1W damage?
Villain's Nightmare: Str vs Refl (nice bonus), 3W, plus a mildly sticky effect. Attacking reflex is nice and all, but compared to all the healing surges you could be triggering, this still seems dull (though better than Turning point).
Stand the Fallen very clearly seems like the superior choice here. Do I have a misconception of how important it is to be able to trigger more healing surges during combat?
Stand the Fallen: 3W damage, and hit or miss, each ally within 10 can spend a surge with bonus equal to your charisma. This is massive healing compared to other warlord powers up to this level, and an excellent option.
Turning Point: 2W damage and 1 saving throw. Is this power on par with Stand the Fallen? How important is 1 additional saving throw (with no special bonus), compared to triggering 2-4 surges, not to mention the additional 1W damage?
Villain's Nightmare: Str vs Refl (nice bonus), 3W, plus a mildly sticky effect. Attacking reflex is nice and all, but compared to all the healing surges you could be triggering, this still seems dull (though better than Turning point).
Stand the Fallen very clearly seems like the superior choice here. Do I have a misconception of how important it is to be able to trigger more healing surges during combat?