Hello and welcome.
To the point, I got an idea to simplify the level adjustment system in D&D 3.5.
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The DM gives XP instead of levels when starting a new character/campaign. You progress by using your XP chart for your level adjustment.
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Examples:
DM gives 6000 XP to start with, that is level 4 with no LA
1) +0 LA character will be level 4
2) +1 LA character will be level 3 + 1000xp
3) +2 LA character will be level 2 + 3000xp
...and so on.
Chart example XP required for next level for +# LA:
+0 LA +1 LA +2 AL
2nd - 1000 2nd - 2000 2nd - 3000
3rd - 2000 3rd - 3000 3rd - 4000
4th - 3000 4th - 4000 4th - 5000
...and so on.
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Cause the old system always led us to arguments in my group, but with this system all the squables can be eliminated with this much easier to understand "system" of using level adjustment characters.
Even if the character has HD then you just add that much to the LA to calculate the total LA for the purpose if advancing in levels.
I hope some ppl find this useful in the games.
Share your toughs with me on this idea... and was this already introduce in some other book that I dont know of like PHB2 or DMG2 maybe. Or if you disagree or found an flaw in my idea.
To the point, I got an idea to simplify the level adjustment system in D&D 3.5.
-----------------------------------------------------------------------------------------------
The DM gives XP instead of levels when starting a new character/campaign. You progress by using your XP chart for your level adjustment.
-----------------------------------------------------------------------------------------------
Examples:
DM gives 6000 XP to start with, that is level 4 with no LA
1) +0 LA character will be level 4
2) +1 LA character will be level 3 + 1000xp
3) +2 LA character will be level 2 + 3000xp
...and so on.
Chart example XP required for next level for +# LA:
+0 LA +1 LA +2 AL
2nd - 1000 2nd - 2000 2nd - 3000
3rd - 2000 3rd - 3000 3rd - 4000
4th - 3000 4th - 4000 4th - 5000
...and so on.
--------------------------------------------------------------------------------------------
Cause the old system always led us to arguments in my group, but with this system all the squables can be eliminated with this much easier to understand "system" of using level adjustment characters.
Even if the character has HD then you just add that much to the LA to calculate the total LA for the purpose if advancing in levels.
I hope some ppl find this useful in the games.
Share your toughs with me on this idea... and was this already introduce in some other book that I dont know of like PHB2 or DMG2 maybe. Or if you disagree or found an flaw in my idea.